Either
(Range 8) Once per Round when an ally makes a roll, you can choose to increase its Primary die by one face.
On damage: Dazed.
Does not flee and fights to the death. If an individual shows any sign of cowardice, they are exterminated.
On damage: Their next Primary die is raised by 1 face.
On death: summon 1 Witherling minion (size: d10, Necrotic damage, Unliving, Undying) from the corpse.
Invisible while in shadow or darkness.
When a Creature dies or gains the Dying condition within Range 6, they gain Warded. +5 to Armor (damage ends). Does not stack.
When a crew member of the Excelsius misses an attack, the next member's attack gains Advantage.
WIL save instead of rolling for Initiative against Death Knights.
On damage: Frightened 1 round.
Rolls WIL saves with Advantage (WIL+)
Whenever a 1 or a Crit is rolled on a Primary die within Range 6, their next roll is the opposite.
Can see through any attempt to alter or obscure visual perception. However, they can't see anything beyond Range 16.
A Creature must make a WIL save in order to target them, using the DC in their other abilities.
Resistant to Fire and attacks deal Fire damage.
Minions summoned by them take no damage the first time they're hit.
At the top of each Round, all enemy creatures within hearing of their "song" must make a WIL save (DC 10 plus the number of remaining Harpies in the encounter) or have to spend 1 Action on their next turn to Move up to their Speed toward the nearest Harpy, oblivious to danger.
Attack damage type changes based on the current season:
- Winter. Cold
- Spring. Lightning
- Summer. Fire
- Autumn. Poison
Attacks have Disadvantage against them and they can make one bonus Unarmed Strike per Turn.
Distance measurements are doubled when doubles (or more) are rolled, and they can choose a different target instead.
Once per Round when a Primary die is rolled, you can adjust the result by 1 face. If it is odd, the Primary die is raised, but if it is even, it is lowered.
Advantage 2 vs damaged Creatures. Enemies have Advantage against them in return.
Advantage on saves while within Reach 6 of an ally with Fellowhood Comradery.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Starts combat Hidden.
Warded while Bloodied. Warded. +5 to Armor. Does not stack.
Has Advantage on saves while within 4 spaces of another Severedchain Gnoll.
While in Titan Form, their size is increased by 1 additional stage and they are Warded. +5 to Armor. Does not stack.
Can Hide for free at the end of their Turn while in shadow (Spot DC13).
On death: reset to 1 HP.
Crits on 9 or 10.
On death, if the armor is touched, it disintegrates both itself and the wearer. If a Creature caused this, they must make a DC15 DEX save or take 4d10 Necrotic damage.