Either
(Range 8) Once per Round when an ally makes a roll, you can choose to increase its Primary die by one face.
On damage: Dazed.
Does not flee and fights to the death. If an individual shows any sign of cowardice, they are exterminated.
WIL save instead of rolling for Initiative against Death Knights.
Rolls WIL saves with Advantage (WIL+)
A Creature must make a WIL save in order to target them, using the DC in their other abilities.
Resistant to Fire and attacks deal Fire damage.
Attack damage type changes based on the current season:
- Winter. Cold
- Spring. Lightning
- Summer. Fire
- Autumn. Poison
Attacks have Disadvantage against them and they can make one bonus Unarmed Strike per Turn.
Distance measurements are doubled when doubles (or more) are rolled, and they can choose a different target instead.
Once per Round when a Primary die is rolled, you can adjust the result by 1 face. If it is odd, the Primary die is raised, but if it is even, it is lowered.
Advantage on saves while within Reach 6 of an ally with Fellowhood Comradery.
When an enemy Creature enters on its Turn, or starts its Turn, within Reach 3, they take 1 die of Poison damage (can't miss or crit).
When a Creature dies within Spore Armor's area, summon one Undead minion (size: d6) from it.
Warded while Bloodied. Warded. +5 to Armor. Does not stack.
Has Advantage on saves while within 4 spaces of another Severedchain Gnoll.
Can Hide for free at the end of their Turn while in shadow (Spot DC13).
On death, if the armor is touched, it disintegrates both itself and the wearer. If a Creature caused this, they must make a DC15 DEX save or take 4d10 Necrotic damage.