Farseeing Eye

Farseeing Eye: Waking Dream.

A Creature must make a WIL save in order to target them, using the DC in their other abilities.

Lvl 18 humanoid (eastern aasimar) - Melee
88200
Mute Speech.

Does not need speech to cast magic and has Telepathy to Reach 20.

Teleporter.

Can split up Teleport movement between attacks.

Archdruid.

Can cast all Stormshifter (Druid) spells outside of combat.

Choose one.
  • Silencing Strike (4x)., Knockback 2.

    On Damage: Silenced.

  • Spatial Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Force and Teleported a number of spaces equal to the roll, damage only on save.

  • Temporal Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Psychic, Dazed, and Slowed, damage only on save.

remixed from Mizaru
Lvl 18 humanoid (eastern aasimar) - Aoe
6200
Deaf Insight.

Immune to Thunder damage. "Hears" the ambient thoughts of Creatures within Reach 20.

Archdruid.

Can cast all Stormshifter (Druid) spells outside of combat.

Choose one.
  • Auditory Hallucination.

    (Reach 4, AoE). DC16 STR save or 3d6+20 Thunder. On Damage: Dazed (Deafened).

  • Spatial Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Force and Teleported a number of spaces equal to the roll, damage only on save.

  • Temporal Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Psychic, Dazed, and Slowed, damage only on save.

remixed from Mizaru
Lvl 18 humanoid (eastern aasimar) - Ranged
6200
Blind Truesight.

Immune to Blinded. Does not need eyes to "see" Creatures within Reach 20.

Archdruid.

Can cast all Stormshifter (Druid) spells outside of combat.

Choose one.
  • Seeking Stars (4x). Radiant.

    (Range 10) Primary die is increased by one face. On Damage: Blinded.

  • Spatial Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Force and Teleported a number of spaces equal to the roll, damage only on save.

  • Temporal Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Psychic, Dazed, and Slowed, damage only on save.

Level 18 Solo Humanoid (Eastern Aasimar) Triplet Sisters
210All++
Be Not Evil.

Mizaru is immune to Blinded and doesn't need to "see" a Creature to target them, Kikazaru is immune to Thunder damage, and Iwazaru does not need speech to cast magic.

Archdruid.

Can cast all Stormshifter (Druid) spells outside of combat.

Choose one.
  • Mizaru: Seeking Stars (3x).

    (Range 10) 2d6 Radiant, Primary die is increased by one face. On Damage: Blinded.

  • Kikazaru: Auditory Hallucination.

    (Reach 4, AoE) DC16 STR save or 3d6+20 Thunder. On Damage: Dazed (Deafened).

  • Iwazaru: Silencing Strike (3x).

    Teleport 6, then 1d6+6, Knockback 2. On Damage: Silenced.

  • Any: Spatial Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Force and Teleported a number of spaces equal to the dice total, damage only on save.

  • Any: Temporal Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Psychic, Dazed, and Slowed, damage only on save.

BLOODIED:

At 105 HP, the sister that was damaged when becoming Bloodied withdraws from the fight and they lose access to her unique Action.

  • If Mizaru is first to go down: She grants her sisters all dice are increased by one face.
  • If Kikazaru is first to go down: She grants her sisters Medium Armor made of sonic force.
  • If Iwazaru is first to go down: She grants her sisters Teleport 6 to all Actions.
LAST STAND:

The sister that was damaged when dropping to 0 HP withdraws from the fight and they lose access to her unique Action, leaving only one sister standing with 180 damage until she's defeated. Until then, she gains the following effect based on who went down most recently:

  • If Mizaru is next to go down: She grants her sister all dice are increased by one face.
  • If Kikazaru is next to go down: She grants her sister Medium Armor made of sonic force.
  • If Iwazaru is next to go down: She grants her sister Teleport 6 to all Actions.
Level 18 Solo Humanoid (Eastern Aasimar) Triplet Sisters
125/heroAll++
Be Not Evil.

Mizaru is immune to Blinded and doesn't need to "see" a Creature to target them, Kikazaru is immune to Thunder damage, and Iwazaru does not need speech to cast magic.

Archdruid.

Can cast all Stormshifter (Druid) spells outside of combat.

Choose one.
  • Mizaru: Seeking Stars (3x).

    (Range 10) 2d6 Radiant, Primary die is increased by one face. On Damage: Blinded.

  • Kikazaru: Auditory Hallucination.

    (Reach 4, AoE) DC16 STR save or 3d6+20 Thunder. On Damage: Dazed (Deafened).

  • Iwazaru: Silencing Strike (3x).

    Teleport 6, then 1d6+6, Knockback 2. On Damage: Silenced.

  • Any: Spatial Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Force and Teleported a number of spaces equal to the dice total, damage only on save.

  • Any: Temporal Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Psychic, Dazed, and Slowed, damage only on save.

BLOODIED:

The sister that was damaged when becoming Bloodied withdraws from the fight and they lose access to her unique Action.

  • If Mizaru is first to go down: She grants her sisters all dice are increased by one face.
  • If Kikazaru is first to go down: She grants her sisters Medium Armor made of sonic force.
  • If Iwazaru is first to go down: She grants her sisters Teleport 6 to all Actions.
LAST STAND:

The sister that was damaged when dropping to 0 HP withdraws from the fight and they lose access to her unique Action, leaving only one sister standing with 180 damage until she's defeated. Until then, she gains the following effect based on who went down most recently:

  • If Mizaru is next to go down: She grants her sister all dice are increased by one face.
  • If Kikazaru is next to go down: She grants her sister Medium Armor made of sonic force.
  • If Iwazaru is next to go down: She grants her sister Teleport 6 to all Actions.
Level 18 Humanoid (Eastern Aasimar) Triplet Sisters
Legendary Team.

After each Hero's turn, choose either Mizaru, Kikazaru, or Iwazaru to act. Any of the sisters can use the Actions under Any Sister.

Be Not Evil.

Mizaru is immune to Blinded and doesn't need to "see" a Creature to target them, Kikazaru is immune to Thunder damage, and Iwazaru does not need speech to cast magic.

Archdruid.

Can cast all Stormshifter (Druid) spells outside of combat.

Mizaru
200All++
  • Seeking Stars (3x).

    (Range 10) 2d6 Radiant, Primary die is increased by one face. On Damage: Blinded.

Kikazaru
200All++
  • Auditory Hallucination.

    (Reach 4, AoE) DC16 STR save or 3d6+20 Thunder. On Damage: Dazed (Deafened).

Iwazaru
200All++
  • Silencing Strike (3x).

    Teleport 6, then 1d6+6, Knockback 2. On Damage: Silenced.

Any Sister
  • Spatial Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Force and Teleported a number of spaces equal to the dice total, damage only on save.

  • Temporal Warp.

    (Reach 10) DC16 WIL save or 3d6+20 Psychic, Dazed, and Slowed, damage only on save.

BLOODIED:
  • If Mizaru is first to go down: She grants her sisters all dice are increased by one face.
  • If Kikazaru is first to go down: She grants her sisters Medium Armor made of sonic force.
  • If Iwazaru is first to go down: She grants her sisters Teleport 6 to all Actions.
LAST STAND:
  • If Mizaru is next to go down: She grants her sister all dice are increased by one face.
  • If Kikazaru is next to go down: She grants her sister Medium Armor made of sonic force.
  • If Iwazaru is next to go down: She grants her sister Teleport 6 to all Actions.