Immune to Necrotic, all attacks deal Necrotic. On Damage: Target can't recover HP until the start of their next Turn.
Take 10 damage when starting a Turn in direct sunlight. Vulnerable to Radiant, but next Turn is focused on that attacker.
- •Shadow Strike.
Turn or stay Invisible until the start of her next Turn, then Move 8, 1d8+5 (2x). On Damage: Frightened.
- •Blood Lance.
(Reach 4) 1d8+5 (4x). On Damage: Restrained (Escape DC16).
- •Blood Storm (1 use).
(Range 12, 4x4 Area) DC16 DEX save or 4d8+20, half on save.
At 150 HP, Blood Storm recharges.
Yargath is dying! 130 more damage and she dies? Until then, Shadow Strike is Vicious vs Frightened and deals +1 Wound on crit. If she's been damaged by Radiant damage during the fight, once she has 50 more damage or less remaining, she will use Shadow Strike to flee instead of attacking.
Reminder: As long as the target can't see through Invisibility, Shadow Strike always has Advantage because of it.
When Yargath reaches 0 HP and it is NOT from Radiant damage, she collapses into dust and reforms 1d8 days later in her secret lair provided by the Black Spider. If she dies by Radiant damage and her heart is still intact at the Tower of Storms the entire time, she instead reforms 1d8 months later there.
Note: Due to the nature of her combat flow, 300 HP may still be too high. I will adjust if necessary after testing.
Have her flee during Last Stand, regardless of damage types taken.
At the beginning, use Shadow Strike to get in position, then use Blood Lance to increase damage output. Repeat to use Blood Lance as often as possible.
Maximize Blood Storm by saving it until you can hit at least 3 targets with it.
When in Last Stand and hasn't been targeted by Radiant, use Blood Lance to Restrain as many targets as possible to immobilize them while you use Shadow Strike on subsequent turns. Continue using Shadow Strikes while targets are Restrained to maintain the benefit of Invisible.