Bub can freely shift between Humanoid and Sun Bear forms.
If there is honey nearby, Bub will prioritize getting to it and eating it instead of attacking. While and after he eats honey, getting Crit causes the attacker's weapon to get stuck to him.
- •Sticky Staff.1d4+4.
(Reach 2) Grappled (Escape DC11).
- •Sap Glob.2d4, Slowed.
(Range 6) On Crit: Restrained (Escape DC11)
- •Tacky Turf (1 use).
(Range 8, 8x8 Area, Concentration) Area is Difficult Terrain.
- •Sun Nap (Sun Bear form).
Bub regains 1d4 HP and becomes Incapacitated until the start of his next Turn.
Drew can freely shift between Humanoid and Kangaroo (Joey) forms.
When Hit, the nearest ally Interposes for him. When Missed, the attacker is Poisoned until the end of their next Turn.
- •Repelling Staff.
(Range 1, AoE) DC12 STR save or 2d4+4 and Knockback 2.
- •Vine Wrap.4d4, Pull 2.
(Reach 8). On Damage: Restrained (Escape DC12)
- •Tangling Brambles (1 use).
(Range 8, 8x8 Area, Concentration) Area is Difficult Terrain. For each space moved in the Area, a Creature takes 2d4 damage and becomes Restrained on a 4 (Escape DC12).
- •Jumping Joey (Joey form).
1d4+4 and Jump 2, ignoring Opportunity Attacks, then use remaining Move to move toward Kannah.
Kannah can freely shift between Humanoid and Kangaroo forms.
Can use any amount of her Speed for Jump. Can Interpose for allies.
- •Guardian Staff.2d4+4.
Adjacent ally gains Half Cover until the start of Kannah's next Turn.
- •Grove Lash.
(Reach 8, AoE). DC13 STR save or 4d4, Pull 2.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Double Kick (Kangaroo form).
Jump 3, then 2d4+30. On Damage: Knockback Primary die spaces.
Panana can freely shift between Humanoid and Boarlet forms.
When a Creature attacks Panana, they Taunt her allies. While attacking the Creature that Taunted them, their Primary die is raised one face.
- •Breeze Staff.2d4+4.
On Damage: Force Move target 4 adjacent spaces.
- •Grove Shield.
(Reaction) Panana gains Full Cover instead of her next Turn.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Squee! (Boarlet form).
Move is doubled for this Turn. All allies have Advantage on their first roll next Turn.
Tye can freely shift between Humanoid and Stunted Tiger forms.
Can use any amount of his Speed for Jump. When attacked, Jump 2 for free after the result.
- •Chaos Staff.2d4+4.
On Damage: Force Move target 4 adjacent spaces. On Crit: Roll on the Chaos Table.
- •Grove Lash.
(Reach 8, AoE). DC13 STR save or 4d4, Pull Primary die spaces.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Bounding Pounce (Stunted Tiger form).
Become Medium and Move 5, then 2d4+30 and Jump 2 in the opposing direction. On Damage: Knockback Primary die spaces.
Yorek can freely shift between Humanoid and Elk forms.
(Reach 3, AoE) Enemies are Slowed and Dazed in the Area.
- •Toxic Staff.2d4+10 Psychic.
(Range 8, ignores Defense). On Crit: Poisoned (healing ends). On Miss: Yorek is Poisoned until the end of his next Turn.
- •Depressing Wave.
(Reach 8, AoE). DC13 STR save or 4d4 Psychic and Prone.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Sapping Strike (Elk form).
Become Large, then 2d4+30. On Damage: KEY -1 until Rest.
Orianna can freely shift between Humanoid and Giant Owl forms.
Any die is Primary.
- •Wind Staff.2d4+4.
(Reach 4) On Damage: Force Move target Primary die spaces.
- •Grove Lash.
(Reach 8, AoE). DC13 STR save or 4d4, Pull 2.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Flyby Strike (Giant Owl form).
Fly 6, then 2d4+30. Continue any remaining movement without provoking Opportunity Attacks.
Torahashi can freely shift between Humanoid and White Tiger forms.
- •Storm Staff.2d8+30 Lightning.
On Damage: Knockback 2.
- •Lightning Lash.
(Reach 8, AoE). DC14 STR save or 4d8 Lightning, Pull 2.
- •Conjure Storm (1 use).
(Concentration, Reach 2, AoE) Area is Difficult Terrain from buffeting winds. When an enemy enters on or starts their Turn in the Area, they take 2d8 Lightning. On Damage: Dazed.
- •Tiger Strike.
Teleport 6, then 2d8+10 (2x). On Damage: Prone.
Ravira can freely shift between Humanoid, Giant Rabbit, and Rabbit-Hybrid forms which can use any amount of their Speed to Jump without taking FALL damage.
- •Vine Lash.
(Cone 4). DC15 STR save or 2d4, Pull Primary die spaces. If the target ends in an adjacent space to Ravira, she can then use Jump Kick or Quick Strikes.
- •Jump Kick.2d4+40.
On Damage: Knockback Primary die spaces.
- •Quick Strikes (3x).2d4+5.
On Damage: Dazed.
- •Conjure Slowing Spirits (1 use).
(Concentration, Reach 2, AoE) The Area is Difficult Terrain to enemies.
Dievos can freely shift between Humanoid and Sabertooth forms.
- •Storm Staff.2d10+30 Fire.
On Damage: DC10 STR save or also take +1 Wound.
- •Flame Lash.
(Reach 8, AoE). DC15 STR save or 4d10 Fire, Pull 2.
- •Conjure Storm (1 use).
(Concentration, Reach 2, AoE) Area is Difficult Terrain from blistering winds. When an enemy enters on or starts their Turn in the Area, they take 2d10 Fire.
- •Sabertooth Strike.3d10+5.
Become Large and Move 5, then 3d10+5 (2x), Primary die is raised to a Crit vs Grappled. On Damage: Grappled (Escape DC15). Can only Grapple one Creature at a time.
Ganna can freely shift between Humanoid and Dire Wolf forms.
- •Storm Staff.2d10+30.
On Damage: Knockback 2, Slowed.
- •Freezling Lash.
(Reach 8, AoE). DC15 DEX save or 4d10, Restrained (Escape DC15).
- •Conjure Storm (1 use).
(Concentration, Reach 2, AoE) Area is Difficult Terrain from a buffeting snowstorm. When an enemy enters on or starts their Turn in the Area, they take 2d10 Cold.
- •Dire Wolf Strike.
Move 8, then 3d10+5 (2x). On Damage: Prone.
Brakka can freely shift between Humanoid and Grizzly Bear forms.
- •Storm Staff.2d12+30.
On Damage: Restrained until Brakka's next Turn.
- •Earth Lash.
(Reach 8, AoE). DC15 STR save or 4d12, Pull 2.
- •Conjure Earthquake (1 use).
(Concentration, Reach 2, AoE) Area is Difficult Terrain from shaking earth. When an enemy enters on or starts their Turn in the Area, they take 2d12. On Damage: Prone.
- •Bear Strike.
Become Large and Move 6, then 3d12+5 (2x). On Damage: Frightened. Become Medium again if Bear Strike is not used on his next Turn.
Dhalir can freely transform in and out of a Fire Elemental form as her Beast form. When she does so, her size becomes Large and she gains Teleport 10 but otherwise has the same stats and abilities. When Creatures start or enter within Reach 2 on their Turn, they take 2d6 Fire.
- •Searing Blade (2x).1d6+30 Fire.
On Crit: Ignore Defense.
- •Flame Whip.2d6+40 Fire.
(Reach 8) On Damage: Pull Primary die spaces. If they are stopped early by contact with her, they take the full damage instead of splitting it.
- •Spreading Lava.
(Reach 2, AoE) The ground becomes Difficult Terrain and Creatures within it take 2d6 Fire. A Creature takes 2d6 Fire for each space traversed within it.
- •Engulfing Blaze (Elemental form only).
(Reach 0, AoE) Enter the space of 1 or more Creatures using Move or Teleport. Creatures within your space take d66 Fire.
Dhalir no longer has enough mana to maintain or transform back into Elemental Form.
Dimble can freely transform in and out of an Earth Elemental form as his Beast form. When he does so, his size becomes Large and he gains Burrow 6 but otherwise has the same stats and abilities. He also gains an additional +5 to Armor from Warded (equivalent to Heavy).
- •Rock Blast.3d4+70.
(Reach 4) Knockback Primary die spaces.
- •Earthpit/Earthrise.
(Reach 4, 2x2 Area) The ground suddenly sinks or rises 4 "climbable" spaces. If there are any Creatures in the area when it rises or sinks, they take 2d6 Fall damage from falling into the pit or being launched up by the rise.
- •Mazewall.
(8 contiguous spaces within Reach 8) The ground rises 2 "climbable" spaces.
- •Trampling Rockslide (Elemental form only).
(Reach 0, AoE) When you Move on this turn, you can do so through spaces occupied by Creatures. All Creatures you Move through must make a DC16 DEX save or take 2d4+40 damage.
Dimble no longer has enough mana to maintain or transform back into Elemental Form.
Dimble is the least mobile/ranged of the Full Moon clan in Faerun, so his Mazewall ability is to funnel targets into better positioning for him and also take advantage of using the walls to stop forced movement and deal extra damage. His Burrow speed when in Elemental form allows him to bypass the Difficult Terrain posed by the pits, columns, and walls he creates.
Aevor can freely transform in and out of an Air Elemental form as his Beast form. When he does so, his size becomes Large (but can squeeze through any size space) and he gains Fly 12 but otherwise has the same stats and abilities.
- •Air Blade (2x).3d6+20 (Vicious).
(Reach 12)
- •Wind's Breath.
(Reach 12) Choose 1 Creature to protect from Dying until after their next Turn.
- •Buffeting Barrier.
(Reach 12, Concentration) Choose 1 Creature to become immune to Ranged attacks.
- •Twister (Elemental form only).
(Reach 0, AoE) Enter the space of 1 or more Creatures using Move or Fly. Creatures within your space must make a DC18 STR save or are Thrown 2d6 spaces in a random direction and they then fall from a height of 4 spaces (2d6 Fall damage).
Aevor no longer has enough mana to maintain or transform back into Elemental Form.
Thiala can freely transform in and out of a Water Elemental form as her Beast form. When she does so, her size becomes Large (but can squeeze through any size space) and she gains Swim 8 but otherwise has the same stats and abilities.
- •Water Jet Bullet.
(Line 10) DC18 DEX save or 4d10+20.
- •Rushing Wave.
(Cone 6) DC18 STR save or 4d10+10, Knockback leftmost die spaces, half damage only on save.
- •Slam (Elemental form only).
(Reach 2, 2x2 Area) DC18 DEX save or 3d10+30, Prone.
- •Overwhelm (Elemental form only).
(Reach 0, AoE) Enter the space of 1 or more Creatures using Move. Creatures within your space must make a DC18 STR save or become Grappled (Escape DC18) and Suffocating.
Thiala no longer has enough mana to maintain or transform back into Elemental Form.
Suffocating. A Suffocating Creature can hold their breath for a number of rounds up to their STR, after which they take 1 Wound at the end of each of their following Turns. Cannot speak while Suffocating.