Descendant of Varis

The primary trait that Varis' children inherit is his strong spirit of adventure, manifesting in strong will and desire.

Descendant of Varis: Roguish Echo.

Rolls WIL saves with Advantage (WIL+)

Lvl 3 small varis' descendant - Striker
M820
Twin-tuition.

Can communicate with Neri without speaking within Range 12, gaining Advantage on attacks while within this range.

Death Mark.

When she defeats an enemy, her next Reaping Blade adds +2d6.

  • Reaping Blade (2x)..

    When causing Wounds, +1 additional Wound.

Lvl 3 small varis' descendant - Striker
M820
Twin-tuition.

Can communicate with Neri without speaking within Range 12, gaining Advantage on attacks while within this range.

Telekinetic Warrior.

Can Jump equal to Speed as her Move. Immune from the first four d6s of FALL damage.

Choose one.
  • Swift Strike (2x).
  • Telekinetic Shove. Force.

    (Reach 3) On Damage: Knockback spaces = Primary die.

Lvl 5 varis' descendant - Melee
M35
Whip Dancer.

Melee attacks have Disadvantage against her.

Choose twice.
  • Dagger..

    (or Throw, Range 4)

  • Whip..

    (Reach 2) Can Grapple, and can Pull 1 if Medium or smaller.

Reminder: Grappling larger targets gives you the Riding condition.

Lvl 7 varis' descendant - Melee
880
Icy Spirit Aura.

Has Cold Resistance. Within Reach 2, an enemy's Primary die is lowered one step.

Ice Glide. Move 4 and the path becomes Slippery, then choose one.
  • Frost Axe (2x). Cold, Dazed.
  • Icicle Skewers.

    (Reach 2, AoE) DC13 DEX save or 2d12+4 Cold, Slowed.

Slippery. When a Creature enters or tries to Move while within the area, they must make a DEX save (DC13) or fall Prone.

Lvl 8 varis' descendant - Skirmisher
M865
Parry.

Attacks miss him on a 1 or 2.

Choose one.
  • Saber (2x).
  • Everblack Burst (3x).

    (Range 10) 1d10+3 Cold, Blinded for 1 Round.

  • Summon Tentacles.

    Within Reach 2, summon 1/Hero Water Tentacle minions (d10) with Reach 2. They can Interpose and can Grapple (Escape DC 13) instead of deal damage on a hit.

Lvl 9 small varis' descendant - Defender
H50
Divine Aura.

Within Reach 3, Allies have Advantage on Saving Throws.

Choose one.
  • Shield Bash.

    Move 3, then 4d6+5, Prone. On Crit: Knockback 2.

  • Shield Throw.

    (Range 3) 2d6+5 Force. On Hit: Ricochets to target a new Creature within 2 spaces.

  • Divine Barrier.

    (Concentration) Ranged attacks can't pass through the boundary of Divine Aura from either direction.

Shield Throw Note: As long as there is a valid target, the ricochet will continue to trigger if the rolls don't miss.

Lvl 10 varis' descendant - Striker
M9100
Fiery Rebuke.

Once per Round when he takes damage, the attacker takes 2d10 Fire.

Lightspeed.

When Crit or Dazed, he loses his Armor until his next Turn, on which he does nothing.

  • Sunblade (2x)..

    (or Sunbolt, Range 12).

Lightspeed is effectively the Haste spell from DnD 5e.

Lvl 11 varis' descendant - Summoner
135
Glasses of Accuracy.

The Primary die of his attacks is raised by one step, including his minions.

Choose one.
  • Arcane Bolt-Gun (2x).

    (Range 8) 2d8+10, Dazed.

  • Ground Slam..

    Knockback 2 or Prone.

  • Drone Strike (1 use).

    Summon 2/Hero Arcane Drones (d8) with Fly 8 and Range 4.

Raising the Primary die by one step for minions means add 1 to each die. Though they can't Crit, his minions can't miss and deal 1 damage more than the die rolled.

Lvl 12 varis' descendant - Defender
M120
Weather the Storm.

Enemies within Reach 4 are Taunted for their next Turn. When damaged while having Heavy Armor, a target within Reach 2 takes 10 damage.

Stone Stance. Damage from Ranged is halved and Armor becomes Heavy until you Move. Then choose one.
  • Stone Fist (2x)..

    Can Knockback spaces = Primary die.

  • Stone Bullets.

    (Cone 4) DC15 DEX save or 2d4+20, half on save.

Lvl 13 varis' descendant - Controller
M140
Savior's Sacrifice.

Viconia can Interpose from Reach 12, swapping places and then taking halving the damage.

Choose one.
  • This is not your fight!

    (Range 6) DC16 WIL save or take no Actions on their next Turn except to move away from the battlefield.

  • Savior's Strike (2x). non-lethal Radiant.

    Lethal to Undead.

  • Holy Ray.

    (Range 6) 3d10+10 non-lethal Radiant. Lethal to Undead.

Lvl 14 varis' descendant - Defender
M100
Bladesinger's Defense.

Can Interpose. Fenbalar can sacrifice one of his Shadow Blade attacks to Defend to reduce the damage by 4d8.

  • Shadow Blade (2x).

    (Reach 3) 4d8 Psychic.