Death Knights
WIL save instead of rolling for Initiative against Death Knights.
Enemies within Reach 1 can't regain HP. When healed, they suffer 1d10 damage instead.
Vulnerable to Radiant, after which the attacker becomes the focus of Kraevis' next attack.
- •Doomblade.
2d10+10 Necrotic (Req: DC12 WIL save to Interpose). On damage: +1 Wound.
- •Call Servants.
Summon 1/Hero Shadow minions (Drain. 1d10 Necrotic, ignores Defense) within Range 6.
- •Grave Strike.
Move 6 or swap places with a Shadow minion, then 1d10+5 Necrotic.
- •Hellfire Charge.
(Concentration) Move up to 3 and increase Hellfire Orb's Charge by 2.
- •Hellfire Orb.
(Range 8, Charge x Charge Area) DC12 DEX save or 1d10 + Charge Fire and Necrotic damage each, half on save. Charge starts at 2 and resets back to 2 upon use.
Kraevis exudes Necrotic energy, increasing Call Servants to 3/Hero.
Kraevis is fading! 50 more damage and he's defeated. Until then, the closest minion Interposes for him, regardless of distance or damage dealt.
Note: This fight could include a lot of Companions. If including more than one Companion per Hero, then treat each Companion as 1/2 of a Hero. If Captain Sylvestra is present, she counts as 2 Heroes.