Death Knights

Death Knights: Dread of Death.

WIL save instead of rolling for Initiative against Death Knights.

Level 5 Solo Death Knight
H20/heroStr/Wil+
Merciless Aura.

Enemies within Reach 1 can't regain HP. When healed, they suffer 1d10 damage instead.

Hatred of Light.

Vulnerable to Radiant, after which the attacker becomes the focus of Kraevis' next attack.

After each Hero's Turn, choose one.
  • •Doomblade.

    2d10+10 Necrotic (Req: DC12 WIL save to Interpose). On damage: +1 Wound.

  • •Call Servants.

    Summon 1/Hero Shadow minions (Drain. 1d10 Necrotic, ignores Defense) within Range 6.

  • •Grave Strike.

    Move 6 or swap places with a Shadow minion, then 1d10+5 Necrotic.

  • •Hellfire Charge.

    (Concentration) Move up to 3 and increase Hellfire Orb's Charge by 2.

  • •Hellfire Orb.

    (Range 8, Charge x Charge Area) DC12 DEX save or 1d10 + Charge Fire and Necrotic damage each, half on save. Charge starts at 2 and resets back to 2 upon use.

BLOODIED:

Kraevis exudes Necrotic energy, increasing Call Servants to 3/Hero.

LAST STAND:

Kraevis is fading! 50 more damage and he's defeated. Until then, the closest minion Interposes for him, regardless of distance or damage dealt.

Note: This fight could include a lot of Companions. If including more than one Companion per Hero, then treat each Companion as 1/2 of a Hero. If Captain Sylvestra is present, she counts as 2 Heroes.