While in Beast form, they are Warded. +5 to Armor. Does not stack.
Panana can freely shift between Humanoid and Boarlet forms.
When a Creature attacks Panana, they Taunt her allies. While attacking the Creature that Taunted them, their Primary die is raised one face.
- •Breeze Staff.2d4+4.
On Damage: Force Move target 4 adjacent spaces.
- •Grove Shield.
(Reaction) Panana gains Full Cover instead of her next Turn.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Squee! (Boarlet form).
Move is doubled for this Turn. All allies have Advantage on their first roll next Turn.