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At the start of a Round when there are 3 or fewer Zombie Sahuagin left, ...
At the beginning of Round 2, all Creatures on the decks of both ships must make a DC12 STR save to s...
When the ships Siren's Serenade and Excelsius are suddenly thrust into a turbulent sea storm, ro...
After the party defeats the Shadow Demon guard, they must figure out how to get past the Shadow Barr...
The curse of the malaise is more potent here, triggering another save, even if they passed the save ...
Kraevis stands within the chamber, observing the island through the "eye sockets" on the cavern. If ...
As the party ascends the rough-hewn stairs into the "eye socket" chamber, the curse of the malaise i...
Between the "maw" and the "cranium" lies a twisted maze with hidden teleportation plates spread thro...
The party enters the "mouth" of the skull-like "face" of the rocky outcropping. Inside, they find a ...
After the party crash lands on the island, they must find their bearings and find the lair of Kraevi...
When the Heroes arrive at the final chamber, they find a Wight waiting for them. There are corpses e...
Further into the grotto, a Shadow Demon commanding 2 Shades guards a Shadow Barrier that prevents ac...