Martial Artist

Martial Artist: Nimble and Quick.

Attacks have Disadvantage against them and they can make one bonus Unarmed Strike per Turn.

Novice Monk
Lvl 1/4 humanoid minion
Choose one.
  • Unarmed Strike.

    1d4

These minions are more dangerous than their die size would indicate due to being able to attack twice. Treat them as a d10 minion (recommended Hero level 10+).

Monk
Lvl 2 humanoid - Melee
720
Choose one.
  • Unarmed Strike (2x).
Monk
Lvl 5 humanoid - Melee
850
Choose one.
  • Unarmed Strike (2x).
  • Wind Step.

    Move up to half Speed, ignoring Opportunity Attacks. Any amount of movement can be replaced with Jump.

Monk
Lvl 9 humanoid - Melee
975
Redirect Attacks.

When missed, redirect the attack to a Creature within the attack's range as if originating from the Martial Artist.

Choose one.
  • Unarmed Strike (3x).
  • Mist Step.

    Move up to half Speed, ignoring Opportunity Attacks. Attacks against you until your next Turn have an additional stack of Disadvantage.

Monk
Lvl 12 humanoid - Melee
1080
Redirect Attacks.

When missed, redirect the attack to a Creature within the attack's range as if originating from the Martial Artist.

Choose one.
  • Unarmed Strike (3x).
  • Fire Step.

    Move up to half Speed. Until their next Turn, they can make an Unarmed Strike attack against a Creature in Melee hits on an attack against them.

  • Earth Stance.

    (Concentration) Gain Heavy Armor and Unarmed Strikes can Knockback 2 on Damage.