While in Beast form, they are Warded. +5 to Armor. Does not stack.
Yorek can freely shift between Humanoid and Elk forms.
(Reach 3, AoE) Enemies are Slowed and Dazed in the Area.
- •Toxic Staff.2d4+10 Psychic.
(Range 8, ignores Defense). On Crit: Poisoned (healing ends). On Miss: Yorek is Poisoned until the end of his next Turn.
- •Depressing Wave.
(Reach 8, AoE). DC13 STR save or 4d4 Psychic and Prone.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Sapping Strike (Elk form).
Become Large, then 2d4+30. On Damage: KEY -1 until Rest.