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Nimble TTRPG
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Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).
- Briar cage.
DC10 STR save or grappled, while grappled you have full cover
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Tier 5 Spell
[] Name a target while preparing the spell for 1 minute, after which you become Incapacitated until the spell ends. If they are asleep, you appear in the target’s dream and can speak with them until they wake, up to a maximum of 8 hours. You can also visually shape the dreamscape how you wish. You can end the spell early at any time. The target recalls the dream perfectly upon waking.
[] If the target is awake, you can either end the spell or wait for the target to sleep, at which point you enter its dreams as above.
[] You can make the dream a nightmare instead. If you do so, you can deliver a message of less than 11 words.The target must make a WILL save vs your spell DC. Failure: The target gains no benefit from its rest and takes 3d6 Psychic upon waking.
Tier 5 spell
[] You pull wisps of material from the Shadowfell for 1 minute to create an object within Reach 6. It is either an object of vegetable matter (rope, wood, etc) or mineral matter (stone, metal, etc). The object can be no larger than a 1x1 cube, and it must be of a form and material that you have seen before.
[] The spell’s duration depends on the object’s material, as shown in the Materials table. If the object is composed of multiple materials, use the shortest duration. Using any object created by this spell as another spell’s Material component causes the other spell to fail.
- Vegetable: 24 hours
- Stone/Crystal: 12 hours
- Precious Metal: 1 hours
- Gem: 10 minutes
- Legendary Substance: 1 minute
1d4+KEY non-lethal Bludgeoning (Light)
On Crit: The target is stunned by its perfection, causing them to be Dazed for their next turn.
Perfection Perfected. Primary die is raised by 1.
Attempting to kill with this weapon causes it to break and become an Imperfect Stick ... which is just a normal, useless stick.