Narux and Venkara share HP.
- •Narux's Far Slash.
(Range 6) Move 6 and 2d10+5 Force, Knockback 2.
- •Narux's Force Axe.
2d10+20 Force or Slashing.
- •Venkara's Blade.
Move 6 and 1d10+10 Necrotic.
- •Venkara's Grasp.
(Range 6, 1/Round) DC14 WIL save or Restrained (escape DC14).
- •Bloody Rebuke.
(Range 6, 1/Round) 4d10+10 Necrotic to the most recent Hero to damage Narux or Venkara.
At 85 HP, Narux and Venkara channel their shed blood into power. All attacks gain +1d10, including Venkara's Grasp.
Venkara dies! 70 more damage and Narux dies. Until then, Venkara's attacks are unavailable and Narux channels Venkara's blood into a barrier, gaining Heavy Armor.
Reminder: You don't have to move on a Move attack if you don't need to.
Waste a Turn targeting a strong WILL Hero with Venkara's Grasp. Use Bloody Rebuke against the Hero with the most HP whenever possible.
When a weak WILL Hero ends up in melee with Narux, have Venkara use her Grasp. Then use Narux's Force Axe if already in melee or use Far Slash and move Narux 6 and then on the following turn use Force Axe. Use Bloody Rebuke against a Bloodied Hero whenever possible.