Dimble Ironhide
Lvl 18 small humanoid (gnome) senior druid - Melee
170
Full Moon: Combat Form.

While in Beast form, they are Warded. +5 to Armor. Does not stack.

Elemental Form.

Dimble can freely transform in and out of an Earth Elemental form as his Beast form. When he does so, his size becomes Large and he gains Burrow 6 but otherwise has the same stats and abilities. He also gains an additional +5 to Armor from Warded (equivalent to Heavy).

Choose one.
  • Rock Blast..

    (Reach 4) Knockback Primary die spaces.

  • Earthpit/Earthrise.

    (Reach 4, 2x2 Area) The ground suddenly sinks or rises 4 "climbable" spaces. If there are any Creatures in the area when it rises or sinks, they take 2d6 Fall damage from falling into the pit or being launched up by the rise.

  • Mazewall.

    (8 contiguous spaces within Reach 8) The ground rises 2 "climbable" spaces.

  • Trampling Rockslide (Elemental form only).

    (Reach 0, AoE) When you Move on this turn, you can do so through spaces occupied by Creatures. All Creatures you Move through must make a DC16 DEX save or take 2d4+40 damage.

BLOODIED:

Dimble no longer has enough mana to maintain or transform back into Elemental Form.

Dimble is the least mobile/ranged of the Full Moon clan in Faerun, so his Mazewall ability is to funnel targets into better positioning for him and also take advantage of using the walls to stop forced movement and deal extra damage. His Burrow speed when in Elemental form allows him to bypass the Difficult Terrain posed by the pits, columns, and walls he creates.