While in Beast form, they are Warded. +5 to Armor. Does not stack.
Kannah can freely shift between Humanoid and Kangaroo forms.
Can use any amount of her Speed for Jump. Can Interpose for allies.
- •Guardian Staff.2d4+4.
Adjacent ally gains Half Cover until the start of Kannah's next Turn.
- •Grove Lash.
(Reach 8, AoE). DC13 STR save or 4d4, Pull 2.
- •Conjure Nature Spirits (1 use).
(Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.
- •Double Kick (Kangaroo form).
Jump 3, then 2d4+30. On Damage: Knockback Primary die spaces.