Kannah Garret
Lvl 8 humanoid (human) - Melee
M60
Full Moon: Combat Form.

While in Beast form, they are Warded. +5 to Armor. Does not stack.

Wild Shape.

Kannah can freely shift between Humanoid and Kangaroo forms.

Jumper.

Can use any amount of her Speed for Jump. Can Interpose for allies.

Choose one.
  • Guardian Staff..

    Adjacent ally gains Half Cover until the start of Kannah's next Turn.

  • Grove Lash.

    (Reach 8, AoE). DC13 STR save or 4d4, Pull 2.

  • Conjure Nature Spirits (1 use).

    (Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.

  • Double Kick (Kangaroo form).

    Jump 3, then 2d4+30. On Damage: Knockback Primary die spaces.

remixed from Tye Greenbottle