Druid Adept
Lvl 8 humanoid
M60
Wild Shape.

The Druid can freely shift between Humanoid and Animal forms, which can have a Fly or Swim speed equal to their Speed.

Choose one.
  • Storm Staff..

    On Damage: Force Move target 4 adjacent spaces.

  • Grove Lash.

    (Reach 8, AoE). DC13 STR save or 4d4, Pull 2.

  • Conjure Nature Spirits (1 use).

    (Concentration, Reach 2, AoE) Summon 2/Hero Nature Spirit minions (size: d4, can occupy the same space as a Creature) that stay within the Area and Interpose for the Adept, but do not have their own Turn. Instead, for each space an enemy moves within the Area, a Spirit minion moves and attacks them for 1d4, 1/Round each. At the start of each of the Adept's Turns, restore the number of minions to 2/Hero.

  • Beast Strike.

    Move 5, then 3d4+5 (2x).

remixed from Druid Acolyte