Shed
Creatures have Disadvantage against the sower until they pass their Test or Get a Success against a WIL save
Spend 1 round Frightened and Bloodied without moving away or receiving healing to succeed. If the test is passed, the creature takes half damage from and doesn't take the automatic Wound from Impending Doom.
- •Flyby Strike.
Fly 8 and attack for 3d12+6 Advantage against Wounded
- •Vision of Death 1/Encounter.
6d12+10 Psychic damage Reach 3 and Frightened. A creature that passed Test of THE END is immune.
- •Impending Doom.
Range 6. The target is Slowed, at the end of the target's next turn it becomes Dazed, at the end of its second turn, it takes 4d12 psychic damage and gains a Wound. Max 2 ongoing uses active at a time
Thanatomen has 200 HP. It can have up to 4 Impending Doom active at a time, Use Impending Doom Twice against two different targets.
The thanatome is dying! 160 mode damage till it dies. The End Is Nigh! All heroes gain 1 Wound, the DC to not take Wounds while Dying increases by 2
Creatures have Disadvantage against the sower until they pass their Test or Get a Success against a WIL save
Succeed three Assess checks targeting yourself to pass the test
- •Claw (Cold Wind Range 4).3d8+10 Cold
- •Mirror Malefactor.4d8+12 Psychic.
Range 4 WIL Save 13 half damage on a success, Frightened and Dazed on a failure. Target becomes immunte to all Mirror Malefactors for the encounter.
The Torchead Amalgam has 135 hit points and no armor. While it's alive Queen has Heavy Armor. Faithful Servant Advantage against creatures that attacked Queen this round.
Enemies in range 12 are Slowed and Can't Repeat Heroic Actions
- •Tackle.
The Torchead Amalgam moves 6 and attacks for 3d10+3
- •You Are Mine.
Range 12 target Armor is reduced by 2 and has Disadvantage on Attacks
- •Ravage (1/encounter).
Tochead Amalgam deals 6d10+6 in a Line 6
Torchead Amalgam Dies. Queen gains Off With Your Head 1/Encounter Cone 8 6d6+18 DC 16 DEX save or Restrained. And Execute Queen Moves 6 and attacks for 3d6+9 Advantage against Bloodied
Queen is Dying! 100 more Damage until she dies. All heroes become Dazed while the Queen lives
When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
(Reach 6) Target hero can choose to Attack an enemy for free, if it does a minion makes an attack against one your enemies
Deal 6 damage when damaged by a melee Attack
- •Rabble Rouser.
Summons 6 Mob Minions (d8), when a Mob Minion dies other Mob Minions are Taunted by the attacker. Max 8
- •Blood Shot Eye.4d8+12.
Range 4. On Crit: Blinded and Confused
Farmhand (d4 Minion) Can Interpose for free. Scarecrow (d4 Minion) Invisible. Sleeper's Herald (d4 Minion) On Death: 4 Psychic Damage to killer. Tiereless workers act 1/round after any The Poor Miller's turn.
- •The Master Beckons.
Move 4. Summon any combination of 4 Tireless Worker minions in range 4.
- •Winter's Breath.
Line 4 4d4+10 poison damage. A single Farmhand Minion becomes Petrified for 1 round but can still Interpose for free.
- •The Reaping.
Cone 6 6d4+12 slashing damage to enemies. Half damage to enemies in range 6.
The Miller can use The Harvest Reach 2 4d4+20 Viscious Advantage against Bloodied creatures. On Crit: Gain High Armor for 1 round.
The Comet The Miller is Dying! 40 more damage until he dies. All heroes become Poisoned summon Sleeper's Herald Minions 1/Hero.
When a creature starts its turn Frightened it takes 20 Psychic damage. Fiddlesticks has Advantage against Frigthened creatures.
(3/ Encounter) When Fiddlesticks takes damage, it Teleports 6 and becomes Invisible, as the target was a decoy.
While Invisible all actions gain "On Damage: Frightened for 1 round"
- •REAP!
Move 4 then 3d6+12 slashing damage with Reach 3, creatures adjacent to the target take half damage. If Fiddlesticks was Invisible target is Silenced for 1 round
- •Bountiful Harvest.
All creatures in range 3 take 6d6+18 necrotic damage, and have Disadvantage on attacks for 1 round.
HELP ME! Fiddlesticks has 250 HP. Desperate fearful voices ring out in all directions, all heroes become Frightened for one round then make a DC 20 WIL save, on a failure they are moved 4 spaces in any direction.
CROWSTORM Fiddlesticks is Dying! 150 more damage until it dies. Fiddlesticks Teleports 8 and spectral crows surround him in Range 4 dealing 10d6 psychic damage instantly and making all creatures Frightened until fiddlesticks dies. Feast on Fear deals double damage to creatures in Range 4.
When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
(Reach 6) Target hero must choose to become Slowed or take 8 psychic damage and be Taunted for 1 round.
- •Gavel.3d8+10.
On Damage: Dazed.
- •Death by 1,000 Papercuts.8d4.
(AoE Cone 3) . Save 13 INT or Silenced
When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
Choose two heroes, they may give the other Disadvantage on all rolls to gain Advantage on all rolls, if both accept, both have Disadvantage on all rolls. Duration 1 Round.
- •Horn (Or Tongue Reach 6).2d6+6.
On Damage: Next attack is made with Disadvantage.
- •Camouflage.
The Furcinvidious becomes Invisible until it Attacks.
When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
All heroes in Range 6 may heal 15 HP, if they accept, they are Slowed and Dazed for 1 round
- •Tail (Reach 2).2d4+14.
On Hit: Grappled
- •Smother.
Hampered target makes DC 12 STR save. On a failure it is Incapacitated
Disadvantage 2 on its first 5 attacks
Electricty, Cold and Attacks made with Steel or Stone weapons have Disadvantage against Regigigas
- •Trample.
Move 3 creatures adjacent to regigigas at any point take 3d12+2 damage and are knocked Prone
- •Crush Grip.
Reach 4 4d12+10 and Restrained
- •Tri Attack.
3d12 Range 8. On Damage: Roll 1d4: 1 Cold damage and Slowed for 1 round, 2 Fire damage and Disadvantage on next Attack, 3 Electricity damage and Dazed for 1 round, 4 Choose from previous.
140 Hit Points: Hyper Beam 4d12+20 3x8 Line. Regigas is Dazed for its next turn.
Regigigas is Dying! 100 more damage until it dies. Tug The Continents Regigigas grabs the planet's crust and pulls on dealing 4d12 bludgeoning damage to all enemies and moving them 4 spaces in any direction and knocking them Prone as the colossus shifts tectonic plates
When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
At the start of an enemy turn the Dracovetus creates an illusion of the deepest desire of that creature in Range 8 of that creature.
A creature that becomes adjacent to its Heart's Desire during it turn gains Inspiration. If a creature ignores its Heart's Desire it takes 12 psychic damage.
- •Breath Of Loss 1/Encounter.
Cone 8. 5d12+10 psychic damage. On Damage: Dazed for 1 round as the creature experiences it's deepest desires ripped away.
- •Draconic Momentum.
Fly 12. Attack at any point for 2d12+8 On Crit: Recharge Breath of Loss
All The World's Riches At 187 HP a Dracovetus creates 2 illusions with Heart's Desire instead of 1. And creatures damaged by Wish Come True have Disadvantage to attack the Dracovetus until they become adjacent to their Heart's Desire
The Dracovetus is dying! 100 more damage until it dies. Empty Wishes Creatures without Inspiration are Blinded to everything except their Heart's Desire.
When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
(Reach 8) Offer a hero an extra action and 8 temprary hit points, if accepted the target is Poisoned for 1 round
- •Stomp.3d12+8.
Reach 2. On Damage: Prone. Then:
- •Go Hard!
Allies in range 8 deal an additional 1d8 damage but are Poisoned for 1 round.