WoodgrueMedium
Exotic

Compulsive Jubilation

You gain Inspiration when you partake in a party, feast, or celebration if doing otherwise would be better for you.

Demi-Fae

You do not have fae immortality, but count as a faerie for the purposes of spells or abilities.

Mad Revelry

You can cause the emotions you want by playing wind instruments, and potentially affect how folks act. You have advantage on related Checks.

You start play with a wind instrument, and can use instruments as melee weapons, dealing 1d4 + STR or DEX.

Exotic

Knacks

Mossling practice carefully guarded quasi-magical crafts. You know 1 Knack.

Resilience

Your STR save becomes advantaged if it was neutral, or neutral if it was disadvantaged.

Symbiotic Flesh

Plants grow on you! You have Advantage to interact with plant creatures.

Exotic

Fae Immortality

Grimalkins can be killed but do not die naturally. They are immune to diseases of non-magical origin. Grimalkins also cannot die of thirst or starvation, though a lack of sustenance drives them desperate and sadistic.

Glamour

Grimalkin have innate faerie magic. Choose 1 Glamour.

Shape-Shifting

Action. You can transform into a harmless tiny cat, as a Stormshifter's Beastshift but you can only talk to cats. Once per Safe Rest, you can turn into a Wilder instead.

Wilder (Medium). Transform into a medium cat. Attacks against you have disadvantage 2 (damage suppresses this until the end of your next turn). You can only attack with Vicious Claws. Vicious Claws. Action: 1d4+LVL piercing damage.

BreggleMedium

Fur

Increase defense by 2 while unarmored or wearing cloth or leather.

Gaze

KEY times per Safe Rest, you can charm a lower level creature, granting Advantage on a WIL check against them or imposing disadvantage on an attack against you.

Horns

Your unarmed strikes deal 1d4+STR damage.

Exotic

Fae Immortality

Elves can be killed but do not die naturally. They are immune to diseases of non-magical origin. Elves also cannot die of thirst or starvation, though a lack of sustenance drives them desperate and sadistic.

Glamours

Elves have innate faerie magic. Choose 1 Glamour.

Unearthly Beauty

Advantage to interact with Mortals.

Decisiveness

Advantage on Initiative.

Adaptable

+1 to all skills.

Canid-kindSmall/Medium
Exotic

Keen Senses

Advantage to Perception.

Fetch

Using a single Reaction, thrown items/weapons within Reach 2 may be chased, retrieved, and used.

Zoomies

1/Round. 1 free Speed for 1 min or upon damage.

Tracker

Proficiency to Naturecraft. Advantage when tracking a familiar NPC, scent, or sound.

Play Dead

Reaction: Immediately after taking damage while Bloodied, you may fall Prone and remain unmoved. 10+WIL Insight/Examination skill-check to see through the trick. The next round of attacks against tricked creatures starts advantaged.

KholoMedium
Exotic

Rugged Travel

You can move an additional space when moving through difficult terrain. 1/Encounter you ask the bones of a friend of ancestor to roll with advantage when you Assess to Ask a Question.

Fluffems (Dogfolk)Small/Medium
Exotic

Natural Cuteness

(1/ encounter) as an action force an enemy to make a WIL save or become dazed for the next turn as they admire your adorable nature.

Exotic

Dark Dive

(1/Safe Rest) You can teleport to a shadow you can see. You learn 1 Necrotic Cantrip and Utility Spell.

Exotic

Glowing Gift

You can touch an object and imbue it with a bright light aura for 1 minute. You learn 1 Radiant Cantrip and Utility Spell.

Exotic

Mountain Dweller

You can sense nearby disturbances by touching the earth. You learn 1 Earth Cantrip and Utility spell.