Can Interpose for friends.
(1/encounter) Give an ally advantage on it's next attack. If it hits, it crits.
- •Pierce.
+2 damage every 4 levels.
- •Mark.
You or an ally (whoever attacks first) gains advantage on it's next attack against the target.
I'm Bringing you Down With Me! When Shalelu drops to 0, she moves 6, then makes 1 attack on each enemy at advantage.
Can Interpose for friends.
(1/encounter, Reaction) Allow an ally to reroll a single die related to an attack or save.
- •Vicious Mockery.
(Range 12, ignores armor) +2 damage every 5 levels.
- •Look, a Distraction!
(Reach 2) Give an enemy disadvantage on their next attack. +1 Reach every 5 levels.
Kick their Ass! (1/encounter) When Ameiko drops to 0 HP, move 3 then each ally gets advantage on their next attack or skill check.
- •Necrotic Claw.
Move 6. Melee. The skeleton lashes out with violent intent, reinforcing it's claws with negative energy.
- •Shade Arrow.
Range 8. Ranged. The skeleton produces a bow of dark energy and shoots an arrow. On Crit, the target falls prone. On Miss, the Shade Arrow cannot be used until a field rest.
The skeleton becomes a pile of bones, but the remains. Roll 1d6. On a 1-2 the remains intact with enough energy used to revive this skeleton.
It cannot be used in the creation of another undead servant.
- •Slam.
Move 5. Melee. Grapple target on hit.
- •Bite.
Melee. Bite a grappled target. Release on hit.
Once dead, the shatters and the negative energy imbues the surrounding area, draining plants of life or killing small animals, as the negative energy tries to cling to anything living and not dissipate into nothingness.

