Thanatomen
Level 16 Solo Thanatomen
M400
ALL+
Sower: Test The Soul.

Creatures have Disadvantage against the sower until they pass their Test or Get a Success against a WIL save

Test of THE END.

Spend 1 round Frightened and Bloodied without moving away or receiving healing to succeed. If the test is passed, the creature takes half damage from and doesn't take the automatic Wound from Impending Doom.

Choose one.
  • Flyby Strike.

    Fly 8 and attack for 3d12+6 Advantage against Wounded

  • Vision of Death 1/Encounter.

    6d12+10 Psychic damage Reach 3 and Frightened. A creature that passed Test of THE END is immune.

  • Impending Doom.

    Range 6. The target is Slowed, at the end of the target's next turn it becomes Dazed, at the end of its second turn, it takes 4d12 psychic damage and gains a Wound. Max 2 ongoing uses active at a time

BLOODIED:

Thanatomen has 200 HP. It can have up to 4 Impending Doom active at a time, Use Impending Doom Twice against two different targets.

LAST STAND:

The thanatome is dying! 160 mode damage till it dies. The End Is Nigh! All heroes gain 1 Wound, the DC to not take Wounds while Dying increases by 2

One of the highest order of sowers, these creatures are rightfully seen as a bad omen for they only appear before those who's life nears its end. Often mistaken for a psychopomp, these raven-like celestials give mortals visions of the future shortly after their death, showing them how the world reacts to their absence, seeking to test and challenge if their quarry would be satisfied with its current future. For those few who manage to face their own mortality with a strong resolve and satisfaction, the being blesses them to help ensure that their death be not in vain