Choose one.
  • Crossbow.

    1d20+7 to hit, range 60/120ft, 2d6+4 piercing

Choose one.
  • Parry (reaction).

    Add 3 AC against melee attack that would hit.

  • Sword (x2).

    1d20+7 to hit, 2d6+7 slashing

  • Shield Bash.

    1d20+7 to hit, 2d4+7 bludgeoning. DC 15 strength or be knocked prone

Choose one.
  • Spear (x2).

    1d20+7 to hit, 2d8+4 piercing

H75/hero
WIL/INT++
Varadé's Cage.

Immune to Lightning. When damaged, deal 1d20 Lightning to all adjacent Creatures.

Flight Magic.

Has Fly 8 (to a maximum height of 8 spaces. She loses Fly when Crit while Unarmored.

After each Hero's Turn, choose one.
  • Stunlock.

    Teleport 8, then 1d20+10 Lightning. On Damage: Dazed.

  • Spark Blast.

    Fly 8/Move 6, then (Cone 4) DC17 STR save or 2d20 Lightning, Knockback spaces = Primary die/Creature size, rounded up. Half damage only on save.

  • Lightning Bolt.

    (Line 8) DC17 DEX save or 4d20 Lightning, half on save.

  • Verbose Incantation.

    Fly 4/Move 3, then gain Chant +1. Chant can stack up to the number of Heroes. The stack resets to 0 when Crit or Verbose Incantation is not maintained consecutively.

  • Atmospheric Explosion.

    (Range 8, Chant x Chant Area) DC17 DEX save or 4d20 x Chant Thunder damage, half on save. On Damage: Prone.

BLOODIED:

Vedisa's barrier is shattered, lowering her Armor to Unarmored and Varadé's Cage is lost. Instead, all Creatures that start their Turn in Reach 3 (or enter that area on their Turn) of Vedisa take 1d20 Lightning.

LAST STAND:

Vedisa is dying! Her Death Ward activates and 140 more damage and she dies. Until then, she Teleports up to 6 in a random d8 direction (1 is North, then clockwise) after using an Action and Hovers if there’s no solid ground. When she dies, her soul transfers to one of her Clones, if available.

Level 15 Solo Huge Greed Golem
H300
STR+++
Magic Resistance.

Spell attacks have disadvantage on the statue and the statue has advantage on saves against spells.

After each hero's turn, choose one:
  • Stone Glaive.

    (Reach 3) Move 8, then 3d12+10. On hit: Dazed.

  • Ground Slam.

    (Reach 4) Each creature in reach makes a DC 17 STR save or 6d6 damage and fall Prone.

  • Glaive Whirl.

    (1/Round) Move 8, then 3d12 damage to all creatures within Reach 3.

Level 14 Solo Wrathful Leader
H290
STR++ INT+
Explosive End.

When Athroxis is at 15 or below HP, she immediately sacrifices herself blowing herself up. Each creature within Reach 4 makes DC 17 DEX save or take 8d6 damage, half on save.

Spark Step.

When damaged, teleport up to 4 spaces. Then each creature in 1 space takes 4 lightning damage.

After each hero's turn, choose one:
  • Flaming Whirl.

    3d10+6 fire damage to all creatures within Reach 2.

  • Arc Lightning.

    Move 6, then 3d12 (Range 20). Also strikes next closest creature.

  • Elemental Wave.

    (1 use) Teleport 8, then (Cone 12) DC 17 INT save or 8d8 damage (Athroxis chooses damage type for each creature between acid, cold, fire, lightning, poison or thunder). Half on save.

BLOODIED:

At 145 HP, Athroxis recharges Elemental Wave.

Level 14 Solo Overweight Slime Mage
M350
STR- DEX- INT+++
Heart of Slime.

Once per round, Jordimandus can turn a crit against him into a normal hit. When a creature in 2 spaces hits him, they take 3 acid damage.

After each hero's turn, choose one:
  • Acid Burst.

    3d8 damage (Melee or Range 12). On crit: Poisoned for 1 Round.

  • Summon Slimes.

    Summon slime minions (3/hero, size: d8); they act only when commanded.

  • Consume Them!

    Command all of your slime minions to move up to 6 spaces and attack once each.

BLOODIED:

At 175 HP, acid burst out from Jordimandus, dealing 4d12 acid damage to each creature in Reach 5. DC 16 DEX save for half.

Level 13 Solo Mithral Skinned Mage
H240
INT++
Conductive Skin.

Ordikon is vulnerable to lightning damage. When he takes lightning damage, he stores it and on his next attack he deals an additional 2d12 lightning damage.

Mithral Skin.

Once per Round, due to Ordikon's metallic skin he can turn a crit into a normal hit.

After each hero's turn, choose one:
  • Mithral Strike.

    Move 6, then 3d12 (Melee or Range 12). On crit: Dazed.

  • Gravity Pulse.

    (1/Round) Teleport 20. Then each creature in Reach 4 makes a DC 16 STR save, taking 3d10 and knocked back 4. Half on save.

  • Cone of Cold Metal.

    (1 use) Move 6, then (Cone 12) DC 16 DEX save or 8d8 damage and knocked Prone. Half on save.

BLOODIED:

At 120 HP Ordikon's Cone of Cold Metal recharges.

Level 15 Solo Azlanti Lich
H250
INT++
Magic Resistance.

Cantrips and Tiered spells have disadvantage on Azaven, and Azaven has advantage on saving throws against spells.

After each hero's turn, choose one:
  • Paralyzing Touch.

    Move 6, then 1d4+14. On hit: Dazed. On crit: Incapacitated for 1 Round.

  • Arc Lightning.

    4d12 (Range 12). Also strikes the next closest enemy.

  • Frightful Gaze.

    (1/Round, Range 12) Azaven glares at one target. DC 17 WIL save or 3d8 psychic damage (ignores armor) and Frightened 1 Round. Half on save.

BLOODIED:

Disrupt Life. At 125 HP Azaven teleports 10. Then he unleashes a burst of necrotic energy. Each creature in Reach 5 must succeed on a DC 17 STR save, or take 6d6 damage. Half on save.

Lvl 10 large construct
H80
Slow Blast.

When Bloodied, burst out lethargic slowing magic. DC 15 STR save for each creature in Reach 6 or Dazed and Slowed.

  • Forceful Strike (2x) (Reach 2 or Range 20). bludgeoning damage.
remixed from Stone Golem by GGregCanela
Lvl 4 large construct
H66329
Camoflague.

When still, indistiguisable from a stone statue or carving.

  • Pummel (2x). bludgeoning damage.
remixed from Stone Golem by GGregCanela
Dwarf Barbarian
Lvl 5 humanoid - Skirmisher
M44
Fire Elementals: Made of Flame.

Immune to Fire damage. Takes double Ice damage.

Burning Aura.

Any creature not Made of Flame that starts its turn within 1 space takes 1d4 fire damage.

Choose one.
  • Flame Hammer (2x).

    1d8 bludgeoning damage and on hit: 1d8 fire damage.

  • Inferno (5-6).

    (Aura: 2). DC 12 DEX save, 6d8 damage, half on save.

remixed from Fire Elemental by Bbyteslicer