Woggy Sognart
Heroes that reject an Offer are Restrained (Escape DC 15).
- •I Offer You SERVICE!
Offer a Hero another turn. If they accept, you immediately spend 3 Actions for them (which they regain). THEN:
- •Call Debtors.
(Range 8) summon three fiendish debtor minions (d8).
(1/Round) cause any roll to fail/miss.
Attacks that miss you hurt the attacker or another target in range/reach.
- •Strings.4d6.
(Range 6) on hit: another target within 6 is pulled adjacent and both are Restrained (Escape DC 14)
- •Shears.4d6.
On damage: targets hp is set to half, or 0 if already Bloodied.
At 52 HP: attacks against you have Disadvantage until you lose Concentration.
Attacks against you have Disadvantage until you don't move on your turn.
Act first if unseen.
- Crossbow.4d4.
(Range 10) On crit: +10 damage
Attacks against you have Disadvantage until you don't move on your turn.
- (2x) Dagger.1d4+2.
On crit: Slowed.
You start with 4 heads. When you take 15+ damage in one hit: grow another head. (Fire disables for 1 turn)
On damage: Poisoned (healing ends)
- Bites.
(Reach 2) 1d12 per head. You can split these dice among any enemies in reach.
Attacks against you have Disadvantage (3). Each time you miss an attack, the Disadvantage decreases by one step.
Whenever you crit: all allies have advantage on their next attack.
- •Flail.2d6+30.
(Reach 2, all enemies) On damage: Sundered (you can't defend until your next turn). THEN:
- •Gloat.
(Range 6) all targets that can hear you are Taunted (1 round).
When you take slashing damage: summon a d8 demonflesh minion.
- •Maw.2d8+20.
(Reach 2) On hit: Grappled (Escape DC 15) OR:
- •Devour.
(Grappled target) 20 damage and you regain 20 HP.
At 60 HP summon four d8 demonflesh minions.
(1/Round) force Charmed enemy to Interpose for you.
When crit: attacker is Charmed (damage ends).
- •Mind Blast (1 Use).
8d10 (Range 12; Area) psychic damage(ignores defense) all enemies. then DC 17 INT save or Dazed.
- •Tentacle.
(Reach 6) Fly 6. 2d10+10. On hit: Grappled(Escape DC 17)
- •Psychic Tether.
(Range 12) 2d10 psychic damage and form a Psychic Link. (Psychic Link: whenever you take damage, a linked target takes half as much psychic damage. Ended by spending an action to sever the link, which also breaks any concentration.)
At 50% HP, Mind Blast recharges.
THE ELDER BRAIN IS DYING! 140 more HP and its dead. Until then: psychic link can't be broken and deals the full amount of damage instead of half.

(1/Round) force Charmed enemy to Interpose for you.
When crit: attacker is Charmed (damage ends).
- •Pounce.2d8+4.
On hit: Riding (End DC 12 STR save) OR:
- •Hijack Brainwaves.
(Target you are Riding) Spend 2 actions for the target (they immediately regain these actions).
(1/Round) Reaction: when damaged, send a target to your mirror world (DC 16 DEX).
The hag's mirror world is Identical except only the hag exists in both worlds at once. A target trapped in the mirror world can escape by finding the exit (Action + DC 16 Arcana, Examination or Perception).
- •Stay With Me!
One enemy is Restrained (DC 16 WILL; Escape on successful save only). THEN:
- •(2x) Claws.1d10+10.
If both hit, the target is Grappled (Escape DC 16). OR:
- •Soul Feeding.
(Hampered target) DC 16 STR save or 2 Wounds (1 On failure) and the hag regains 20 HP.
At 75 HP, summon trapped soul minions (1/Hero; Size:1d10)
When crit: attackers stomach is filled with nails (10 piercing damage at the end of their turns until they spend 2 Actions to vomit).
- •(2x) Claws.1d8+10.
(Reach 2) On hit: Grappled (Escape DC 15).
- •Jaws.1d8+30.
(Grappled target) On damage: Wounded.

(1/Round) force Charmed enemy to Interpose for you.
When crit: attacker is Charmed (damage ends).
- •Telekinetic Storm.2d12+10.
(Range 12; 4x4 Area) DC 19 DEX save, Fail: Pushed 4. OR:
- •Telekinetic Fling.1d12+30.
(Range 18) On hit: move the target primary die spaces. If you move the target into another creature, they also take the damage and are Prone.
At 175 HP, gain Debris Storm: (Aura 4) the area is difficult terrain for enemies, and enemies take 10 damage if they end their turns in the area.