(1/turn) When the Ash Demon is hit, deal the attacker 1d12 fire damage and reduced the damage the Ash Demon takes by the same amount.
Vulnerable to radiant.
After taking radiant damage, use Terrify as a Reaction on the attacker.
- •Smoke Strike (x2).
1d12+10 damage, target becomes Smoldering until the end of their next turn. Fly 8.
- •Terrify.
A target that can see the Ash Demon must roll a DC 15 WIL save (disadvantage if Smoldering), on a failure they become Dazed until the end of their next turn.
- •Beckon.
Move a Dazed creature adjacent to you and burn them: 2d12+20 damage and 1 Wound.
- •Pyroclastic (Cone 6).
The Ash Demon breaths a cone a pyroclast. 4d12 fire damage (ignores armor).
At 160 damage, gain Smokeform: No longer vulnerable to radiant. Bat Decoy. (1/round) When the Ash Demon would take damage, instead first swap places with a bat minion.
Teh Ash Demon is dying! 120 more damage and it is banished beyond the White Gate. Until then, its Smoke Strike attack deals (1d20+10), and the Ash Imp minions roll 1d20s.
Ash Imp 1d10 fire damage.