Argokirby
- •Flame Dart.
Single Target Range: 8. Damage: 1d10+10. On crit: Smoldering
- •Ignite.
Single Target Range: 8. Damage: 4d10+10 fire damage to a Smoldering target, ending the condition on hit.
- •Flame Barrier (reaction)(1/turn).
When attacked, reduce the damage by 1d10+5. Until the start of your next turn, melee attackers against you take 10 damage (ignoring armor) and gain Smoldering.
(1/turn) When the Ash Demon is hit, deal the attacker 1d12 fire damage and reduced the damage the Ash Demon takes by the same amount.
Vulnerable to radiant.
After taking radiant damage, use Terrify as a Reaction on the attacker.
- •Smoke Strike (x2).
1d12+10 damage, target becomes Smoldering until the end of their next turn. Fly 8.
- •Terrify.
A target that can see the Ash Demon must roll a DC 15 WIL save (disadvantage if Smoldering), on a failure they become Dazed until the end of their next turn.
- •Beckon.
Move a Dazed creature adjacent to you and burn them: 2d12+20 damage and 1 Wound.
- •Pyroclastic (Cone 6).
The Ash Demon breaths a cone a pyroclast. 4d12 fire damage (ignores armor).
At 160 damage, gain Smokeform: No longer vulnerable to radiant. Bat Decoy. (1/round) When the Ash Demon would take damage, instead first swap places with a bat minion.
Teh Ash Demon is dying! 120 more damage and it is banished beyond the White Gate. Until then, its Smoke Strike attack deals (1d20+10), and the Ash Imp minions roll 1d20s.
Astenuu can choose for any attack that targets his mount to instead target him.
- •Open Gate.
Summon 3 Imp Minions (1d4)
- •Rightious Blade (x2).
1d10+15
- •Command Mount.
Astenuu allows his mount to take an action.
At 80 HP, Astenuu grants his mount 30 temporary HP.
Astenuu is dying! 60 more damage and he is dead. He releases a hellish scream, all fallen minions on the battle field revive.
- •Poison Tail Flyby.
Fly 8 and attack a target you pass by. 1d10+10 slashing damage. On damage: Poisoned.
- •Pounce.
Fly 4 then land and attack, 1d10+15. On damage: Prone.
- •Bite.
1d10+20.
When Bloodied, burst out lethargic slowing magic. DC 15 STR save for each creature in Reach 6 or Dazed and Slowed.
- Forceful Strike (2x) (Reach 2 or Range 20).2d10+6 bludgeoning damage.
When still, indistiguisable from a stone statue or carving.
- Pummel (2x).2d6+3 bludgeoning damage.

Immune to Fire damage. Takes double Ice damage.
Any creature not Made of Flame that starts its turn within 1 space takes 1d4 fire damage.
- •Flame Hammer (2x).
1d8 bludgeoning damage and on hit: 1d8 fire damage.
- •Inferno (5-6).
(Aura: 2). DC 12 DEX save, 6d8 damage, half on save.

Resistant to cold. Immune to fire. Devil's true sight.
Immune to cantrips.
Can turn invisable after taking an action. Becomes visable when it takes an action.
- Sting.d8+4 poinson damage.
On crit: Poisoned until healed.

Contact with an ooze inflicts a level of Digested. The ooze deal an additional point of damage for each level of Digested the target has from this encounter.
When crit or dealt any slashing damage: summon 1d4 ooze minions (size: d6); their attacks inflict Digested.
- Pseudopod (2x), Reach 2.
1d6+(Digested level) acid damage and target gains a level of Digested.

Attacks from Range 6+ or made from within 1 square of Obstructing Vines have disadvantage
Advantage against Bloodied creatures.
- •Jelly Wall (Range 10).
Throws a glob that sprouts a jelly wall. The jell wall fills 4 adjacent squares. This area is difficult terrain, and creatures take 5 damage for each space they pass through. Oozes and the Ooze Master are immune.
- •Acid Embrace.
1d8+4 acid damage. On damage: target is restrained by thick caustic jelly. At the start of each creatures turn that is restrained by this ability, they suffer 1d8 acid damage. Escape DC 12 or any slashing/fire damage to escape.
- •Psuedopod (Reach 4) .
2d8+8. On damage: target is grabbed and moved 3 squares in any direction.
At 75 HP, all Jelly Walls grow to by 2 squares.
Gnoll Ooze Master is dying! 50 more damage and he's dead!
Damage of his attacks increase to d10s and add +2 (Acid Embrace = 1d10+6; Psuedopod = 2d10+10)

The first time this dies, reset to 1 HP instead (excluding minions).
When a living creature starts its turn within 6 squares of the Ghast it must roll a Strength saving throw, DC 13. On a fail, the creatue becomes poisoned . Once a creature successfully makes 3 of these saves, it is immune to this effect for 24 hours.
- Sickening Claw (x2).2d6+2.
On damage: Dazed.

Does not die at 0HP. Only acid, fire, or a critical hit while at 0 HP can kill it.
At the start of each of its turns the Cave Troll regains 2d4 hp.
- •Claws.
(Reach 2) 1d4+6 piercing. On crit: Grappled (escape DC 12).
- •Rend.
(a grappled creature, but only once per turn) 1d4+10 piercing damage (can't be defended against).