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icecolt

Level 2 Solo Scroll Golem
M75INT+
Careful, Spells!

When hit, roll 1d4. Then apply the rolled effect on 2 spaces around you for 1d6.

  • 1 = Fire
  • 2 = Ice
  • 3 = Lightning
  • 4 = Healing
After each hero's turn, choose one:
  • Flurry of Scrolls.

    Fly 8 and cause 1d6 slashing damage to everyone in your path.

  • Parchment Punch.

    Attack for 1d8+2 damage. On Crit: Prone.

  • Library of Magic.

    Cast one Fire, Ice or Lightning Spell up to Tier 1. (Tier 1 Spells have only one charge)

BLOODIED:

At 37 HP, the Scroll Golem regains one Tier 1 Spell of choice and can cast it infinitely.

LAST STAND:

The Scroll Golem is dying! 20 more damage and it dies. Until then, the Scroll Golem can move and cast in the same turn.

Level 2 Solo Scroll Golem
M75INT+
Careful, Spells!

When hit, roll 1d4. Then apply the rolled effect on 2 spaces around you for 1d6.

  • 1 = Fire
  • 2 = Ice
  • 3 = Lightning
  • 4 = Healing
After each hero's turn, choose one:
  • Flurry of Scrolls.

    Fly 8 and cause 1d6 slashing damage to everyone in your path.

  • Parchment Punch.

    Attack for 1d8+2 damage. On Crit: Prone.

  • Library of Magic.

    Cast one Fire, Ice or Lightning Spell up to Tier 1. (Tier 1 Spells have only one charge)

BLOODIED:

At 37 HP, the Scroll Golem regains one Tier 1 Spell of choice and can cast it infinitely.

LAST STAND:

The Scroll Golem is dying! 20 more damage and it dies. Until then, the Scroll Golem can move and cast in the same turn.

Level 2 Solo Scroll Golem
M75INT+
Careful, Spells!

When hit, roll 1d4. Then apply the rolled effect on 2 spaces around you for 1d6.

  • 1 = Fire
  • 2 = Ice
  • 3 = Lightning
  • 4 = Healing
After each hero's turn, choose one:
  • Flurry of Scrolls.

    Fly 8 and cause 1d6 slashing damage to everyone in your path.

  • Parchment Punch.

    Attack for 1d8+2 damage. On Crit: Prone.

  • Library of Magic.

    Cast one Fire, Ice or Lightning Spell up to Tier 1. (Tier 1 Spells have only one charge)

BLOODIED:

At 37 HP, the Scroll Golem regains one Tier 1 Spell of choice and can cast it infinitely.

LAST STAND:

The Scroll Golem is dying! 20 more damage and it dies. Until then, the Scroll Golem can move and cast in the same turn.