Dante W
When an area of water is hit with an attack, a bud will grow there. The bud (1 HP) will bloom after 1 full round, creating a clone of [______] with the original's current HP.
- •Rotseed Spray.
Move 6, then attack twice at Range 8 for 2d6.
- •Corpsebriar.
Reach 1 AoE, all targets take 2d20, and are grappled (escape DC 13)
Rotseed Spray now attacks 3 times.
[______] is dying! It uses Final Fusing (1/day)
Attach the nearest hero dealing 5 damage, [______]'s HP becomes that hero's current HP +5, losing all speed and the hero becomes slowed. If the hero dies before it does, it can overtake their body and heal back to 30hp.
50 damage targeting a specific corpse will destroy it, shutting down its specific attack for the encounter.
- •Spear.
Reach 2, 1d10+6
- •Palm Strike (2x).
2d6+2
- •Longbow (2x).
Range 12, 1d8+8
- •Dagger.
Range 4, 2d4+10. On Crit: +30 damage (instead of rolling additional dice).
- •Summon Shadows.
Reach 2, Summon 2 shadow minions (1d12). Then all your minions can move 6 and attack.
- •Flame Blast.
Range 10, 1d10+10
- •Hedge Curse.
1d4, Cursed 20 (the next time you take damage this round, it deals +20 damage).
Each turn move and then choose 2 instead.
Can use movement to fly, can not end their turn flying.
- Bolt Thrower.1d8+20
Can use movement to fly, can not end their turn flying.
- •Storm Flail.4d4+10.
OR:
- •Shield Bash.1d8+5.
Move target 2 spaces away from you.
When this creature enters flight, adjacent creatures must make a DC10 STR save or be knocked prone.
Is treated as a part of the environment until it attacks, moves, or someone succeeds at assessing it.
- •Spear.2d10 + 20.
If it hits a creature that is medium or smaller, grapple that creature (dc14).
- •Kick (x3).1d8 + 5 (reach 2).