Everdawn DM

Always crits when attacking a Grappled creature.
1/Round. 2 allies can move.
- •Rip Apart.1d6+4.
On hit: Grappled by Worg (escape DC 10).
- •Slash.2d6

Always crits when attacking a Grappled creature.
- •Rip Apart.1d6+2.
On hit: Grappled by Worg (escape DC 10).
- •Slash.1d6+4
- •Shoot.1d6+2.
Range 12.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
- Hooves.2d6+4

1/Round Reaction, use movement to disadvantage a targeted attack. OR...
1/Round Reaction, when unmounted, Interpose and Bark when an ally is targeted.
- •Bite.2d4
- •Bark.
DC10 WIL Save or Frightened for one round.

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d6 distance).
- Beak.2d6

1/Round, Free Adv attack by creature OR rider after 4+ line movement over enemy.
Susceptible to Forced Movement like a Med creature. Adv to running jumps (1d4 distance - halved for height).
- Hooves.2d4+4

Attackers have disadvantage and miss on 2 or less.
Ignore Opportunity Attacks and Difficult Terrain.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, use Pixie stat-block.
- Needle (x2).1d4.
Melee Attack.

Free adv attack after 4+ line movement.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, eliminate special abilities, reduce Speed to 6, and make Prone.
- •Bludgeon.1d8+8.
Prone. OR:
- •Stop Resisting!
(vs Prone) Restrain (escape DC 13+1 for each adjacent ally).

Free adv attack after 4+ line movement.
Player chooses to Dismount this enemy OR explode the crit. If Dismounted, eliminate special abilities, reduce Speed to 6, and make Prone.
- •Bludgeon.1d8+4.
Prone. OR:
- •Stop Resisting!
(vs Prone) Restrain (escape DC 11+1 for each adjacent ally).

Free Reaction(s) after every Grappled creature's turn. 3d10+10.
- Bite (x2).2d10+10.
On Hit, Grappled (Escape DC17).

Free Reaction(s) after every Grappled creature's turn. 2d10+10.
- Bite (x2).1d10+10.
On Hit, Grappled (Escape DC15).

Treat attacks against you that roll 2 as a miss.
- Stab x2.1d6 or Shoot, Range 8.