8/LVLWIL+, INT-
Solo Partner Hero Adventuring Companion, Mage (Sorcerer)
Piff-Piff, the Magic Kobold
Pyromania.
Has Advantage on attacks and ignores Resistance. Teleport 6 for free 1/Encounter.
Each turn, choose 1:
- •Fireball!
(Range 8) 3d8 Fire damage, ricochets to another creature within 4 spaces on doubles.
- •Fireball?
(Cone 4) DEX save or 3d8 Fire, half on save.
- •FIREBALL!!!
(Reach 3, AoE) STR (Con) save or 2d8 Fire and Knockback 2, half damage only on save.
- •Enlarge/Reduce (2 uses).
(Range 4) Increment or decrement a target's Size by 1 stage.
Dying:
Piff-Piff runs away and Hides (Spot DC14).
WOUNDS:
DC Formula: 10 + half LVL, rounded down.
Piff-Piff is designed to accompany a Solo player at level 3 in place of another player and is balanced more towards Monster levels than Companion levels.