Horse
8/LVLSTR+
Large Steed Adventuring Companion,
Warhorse
Allied Riding.

Up to 2 Med, or 4 Small allies may use 1 Action each to assume the Riding condition.

Charge.

1/Round, 1 Free Adv attack by steed OR rider after 4+ line movement over enemy (med or smaller).

Each Turn, Choose 2...
  • Gallop.

    Move up to 12.

  • Hooves. Bludgeoning.

    On crit, Prone.

Dying:

Reaction, use Charge without movement requirement. The steed then bucks and all riders fall Prone. It gallops away from battle. Dying Steeds cannot carry riders.

WOUNDS:

When Critted... Rider performs STR/DEX Save (10+Crit) or falls off Prone.

Heartier than their common cousins, Warhorses are generally useful for wearing armor, pulling heavy equipment, or carrying heavier passengers.