9/LVL
Small Solo Partner Hero Adventuring Companion,
Mobbu, the Goblin Hexer
Dizzying Hex (1/Round).

If a Creature hits with an attack, they must make a WIL save or miss instead.

Each turn, choose 1:
  • Hex Wrench (2x).

    (Reach 8) 2d4+5 Psychic.

  • Fakery Fumes.

    (Reach 6) Create an illusion that Taunts an enemy within Reach, INT save or Taunted by the Illusion (ends after attacking the illusion).

  • Grease Pile (1/Encounter).

    (Reach 6, 2x2 Area) The Area becomes Difficult Terrain for 1 minute. Each Creature inside makes a DEX save or become Prone, repeating the save when entering or ending their Turn in the area.

Dying:

See Ya! When Mobbu drops to 0 HP, he turns Invisible until the end of the Encounter and doesn't attack.

WOUNDS:

DC Formula: 10 + half LVL, rounded down.

Mobbu is designed to accompany a Solo player at level 5 in place of another player and is balanced more towards Monster levels than Companion levels.