SanityWithIn
Can interpose for friends (but probably shouldn't).
(1/encounter) After an ally is bloodied: That ally gains 2xLVL temporary HP.
- •Run & Hide.
Move 6. If behind cover, you are hidden.
- •Boastful Praise.
1d4 psychic. On hit: Taunted by an ally.
Begging for mercy. Reduce all Primary Dice rolled against you by 1.
By the stars the great and mighty champion in the flesh! I can't belive it!
Can interpose for friends.
(1/encounter) Your attacks roll with advantage and heal this round instead of dealing damage.
- •Soul Strike.
1d8 (ignores armor). +3 every 5 levels.
- •Guardian Angel.
Move an ally in reach 8 adjacent to you.
Celestial Blessing (1/encounter). Gain 10+LVL temporary HP and refresh Infuse Strength.
Can interpose for friends (but usually doesn't).
Attacks against you have Disadvantage 2. Damage supresses this effect for 1 turn.
- •Ravage.1d6.
+2 damage every 5 levels.
- •Illusory Threat.
(Reach: 4) Create an Opening on target creature.
Major Illusion. When Blink drops to 0HP, she conjures the illusion of a dragon that frightens enemies for 1 round.
Immune to physical damage. Can take 1d6 psychic damage to telekinetically interpose for friends within reach 3.
On death: Reforms at the Forbidden Section of the Library after a safe rest.
- •Psionic Spike.
(Reach: 3) 1d6 psychic (ignoring armor). +3 every 5 levels.
- •Telekinetic Fling.
Forcefully move an ally or minion up to 6 spaces.
Psionic Feedback. (1/encounter) When Coran drops to 0HP, he deals 3d6 psychic damage to the nearest enemy. +5 every 5 levels.
Can interpose for friends.
Adjacent allies have cover.
- •Clenched Fist.
1d4. On hit: Grappled (escape DC 10). DC +2 every 5 levels.
- •Flick.
Knockback a medium or smaller creature 2 spaces. +2 spaces every 5 levels.
High Five! When Pinky drops to 0HP, he can jump 5 spaces. Adjacent enemies are knocked prone.
Can interpose for friends (but you are not her friend!)
On kill: Summon a Skeleton Minion (size:d4).
- •Sword of Many Hands.1d6.
On Crit: Grappled. +2 damage every 5 levels.
- •Grave Whispers.
(Reach 4) 1d4 (ignoring armor). On hit: Target moves 2 spaces away from you. +1 space every 5 levels.
Play Dead. When Whispers drops to 0HP, she drops prone and fakes being dead. Most enemies will ignore her until she acts again.
Can interpose for "friends" (Signatory and relevant 3rd parties as defined in 1.4a).
- •Ember.
(Reach 4) 1d4+LVL fire damage. On Crit: Smoldering.
- •Offer Power.
Give an ally an extra Action.
- •Offer Secrets.
Create an opening on target enemy.
Not part of the deal! When Xos drops to 0HP, he burns the attacker for 2xLVL damage (ignoring armor), then vanishes in a cloud of smoke.
Xos keeps a tally of accepted and rejected offers. Heroes may need to repay for accepted offers later. Accepting offers comes with a feeling of evil taint: tasting blood, smelling sulfur, a dark thought etc.






