Wizard
4/LVLINT+ STR-
Humanoid Adventuring Companion, Scholar
Markith the Wise
Companion.

Can interpose for friends (but probably shouldn't).

Stay awhile and listen.

When making camp heroes can either role a Lore check with advantage or can heal an additional 2HP per expended Hit Dice.

Each turn, move 6 then choose 1:
  • •Scan.

    (Range: 6) Create an Opening on target enemy. The next attack against them is rolled with advantage.

  • •Magic Missile.

    (Range 12) deal 5 damage to target enemy. +1 missile every 5 levels.

Dying:

Crystalize. Markith is encased in ice and immune to damage and negative effects until the start of his next turn.

WOUNDS: