
4/LVLINT+ STR-
Humanoid Adventuring Companion, Scholar
Markith the Wise
Companion.
Can interpose for friends (but probably shouldn't).
Stay awhile and listen.
When making camp heroes can either role a Lore check with advantage or can heal an additional 2HP per expended Hit Dice.
Each turn, move 6 then choose 1:
- •Scan.
(Range: 6) Create an Opening on target enemy. The next attack against them is rolled with advantage.
- •Magic Missile.
(Range 12) deal 5 damage to target enemy. +1 missile every 5 levels.
Dying:
Crystalize. Markith is encased in ice and immune to damage and negative effects until the start of his next turn.
WOUNDS: