SanityWithIn
In the first round: Attacks roll with advantage and can't be defended against.
When crit with fire damage your blackpowder weapon explodes and deals its damage to you and everyone in reach 4. You automatically fail the DEX save.
Choose a target, that target has disadvantage on attacks against you.
Sacrifice an allied minion or 10HP to gain advantage on attacks this turn.
(1/round) Attacker takes 3 damage.
Immune to Blinded and Invisible. Dazed when exposed to loud sounds.
Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
Dazed when taking fire damage. Heavy Armor while dazed this way.
The first time you die, reset to 1 HP instead. At the end of your next turn die.
Advantage on attacks while bloodied.
Armor increases 1 step for each adjacent ally (None => Medium => Heavy)
(1 Use) Force an enemy to reroll a crit against you.
On Crit: Despair.
Can interpose.
Dealing damage to a bloodied or wounded creatures makes them sick until they next make camp or safe rest.
Attacks against and from larger creatures deal 3 extra damage per size category difference.
On Death: Roll 1d20
Even: The nearest enemy is polymorphed into a cute squirrel.
Odd: The nearest ally is polymorphed into a cute squirrel.