S

SanityWithIn

Lvl 8 Ambusher
60
Mimicry.

Indistinguishable from your surrounding until you move.

Sudden Strike (1/round).

Attack the first creature that moves into your reach with advantage.

Choose one:
  • Lunge.

    (Reach 3) 4d6+4 (any die can crit). On crit: grappled.

  • Vicious Bite.

    (grappled target only) d66.

remixed from Giant Mantis
Lvl 4 Ambusher
30
Mimicry.

Indistinguishable from your surrounding until you move.

Sudden Strike (1/round).

Attack the first creature that moves into your reach with advantage.

  • Lunge.

    (Reach 3) 3d6+3 (any die can crit).

Lvl 2 chimera - Controller
630
Drag.

When you move: Creatures restrained by you are moved as well.

  • Ram.

    2d6. On hit: Restrained (escape DC 12).

Lvl 8 beastfolk - Ranged
690
Goatfolk: Sure-Footed.

Can't be knocked prone or forcefully moved.

Gore Howler Clan: Frenzy.

Advantage on attacks while bloodied.

Choose one.
  • Arc Lightning.

    (Range: 12) 3d8+8. On hit: Also damages the next closest creature to your target. On miss: The lightning strikes you instead.

  • Blessing of the Great Goat.

    A bloodied ally gains Heavy Armor and +1 size category.

remixed from Mountain Goatman
Lvl 4 beastfolk - Melee
650
Goatfolk: Sure-Footed.

Can't be knocked prone or forcefully moved.

Gore Howler Clan: Frenzy.

Advantage on attacks while bloodied.

Choose one.
  • Ram.

    1d6+3. On damage: Knockback Primary Die spaces.

  • Claws (2x).

    1d6+3. On crit: Blinded 1 round.

Lvl 4 animal - Aoe
50
Drunkards: Drunk.

Falls Prone when missing with an attack.

Choose one.
  • Belch.

    2d6 poison damage. On hit: Drunk. Recharge Alefire.

  • Alefire (0 Uses).

    (Cone: 4) 2d6+10, or DC 13 DEX save for half.

Lvl 6 ratfolk - Ambusher
60
Ratfolk: Scurry.

Heavy armor against Opportunity Attacks.

Choose one:
  • Hook.

    2d4+10. On damage: Prone.

  • Kick to the Ribs.

    (prone target) d44.

Goblin Boss
Lvl 4 goblin - Support
M36
Crafty.

Does not provoke Opportunity attacks.

Cowardly Commander.

Force an adjacent ally to interpose for you (1/round).

  • Command.

    Command an ally to move up to 6 and attack. Then:

  • Stab.

    1d6+3 (or shoot, Range 8). On crit: Other goblins are Reckless for 1 round.

Lvl 12 large fiend - Ranged
120
Merciless Hunter.

Increase the die size of your attacks every time a target accepts your offer (up to d20).

Chameleon Skin.

When hit: Turn invisible until you attack.

  • Hellfire Bolt.

    (Ranged: 10) 4d8+10 (can't be interposed). Then:

  • I offer you Respite!

    Offer to attack someone else.

Flying Hammer
Lvl 2 hazard
030
Static Threat.

The first time in a turn a creature enters your reach they are hit by a Flurry of Flails.

  • Flurry of Flails.

    (all adjacent creatures) 2d8.

remixed from Toxic Fumes
Orc Warrior
Lvl 3 orc - Controller
34
Gladiator: Death and Glory.

The first time you die, reset to 1 HP instead. At the end of your next turn die.

  • Heavy Net.

    (Reach 2) 1d6. On hit: Grappled. Then:

  • Trident.

    (Reach 2) 1d6v+2.

Dwarf Cleric
Lvl 7 Melee
H40
Rune of Blasting (1 Use).

The first enemy that attacks you in melee takes 10 Fire damage and is knocked back 6 spaces.

  • Runic Hammer of Giant Impact.

    1d4+20. On Crit: Knockback 6 spaces.