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SanityWithIn

Ooze
Lvl 2 ooze - Melee
40
Magically Reactive 2.

Vulnerable to spell damage. When crit or dealt any spell damage summon 2 ooze minions (size:d6)

Choose one.
  • Acidic Touch (2×).

    (Reach 2) 1d6+2, Digested 2.

remixed from Prismatic Jelly
Ooze
Lvl 5 large ooze - Melee
M42
Magically Reactive 3.

Vulnerable to spell damage. When crit or dealt any spell damage summon 3 ooze minions (size:d6)

Choose one.
  • Acidic Touch (2×).

    (Reach 2) 1d6+3, Digested 3.

remixed from Prismatic Pudding
Ooze
Lvl 6 large ooze - Melee
H40
Magically Reactive 4.

Vulnerable to spell damage. When crit or dealt any spell damage summon 4 ooze minions (size:d6)

Choose one.
  • Acidic Touch (2×).

    (Reach 2) 1d6+4, Digested 4.

Dragon Wyrmling
Level 5 Solo Large Paperdragon
50/heroSTR+ DEX+
Papercraft: Flammable.

Vulnerable to fire. After taking fire damage the next attack deals 10 extra fire damage.

After each hero's turn, choose one.
  • •Razor Cut.

    Move 6, then 2d6. On crit: Blinded (until healed). Roll with advantage or damage 1 adjacent target as well.

  • •Flatten.

    30 minus a DEX save (blinded targets roll with disadvantage).

  • •Paper Breath (1 Use).

    Fly 8, then (Reach: Cone 8) 2d6+10.

BLOODIED:

Paper Breath recharges.

LAST STAND:

Ignition! Brazem is dying! 50 more damage and she dies. Until then she is resistant to fire and her attacks always deal 10 extra fire damage.

Tiger
Lvl 4 construct - Ambusher
1042
Big Cats: Pounce.

In the first round: Attacks roll with advantage and can't be defended against.

Papercraft: Flammable.

Vulnerable to fire. After taking fire damage the next attack deals 10 extra fire damage.

Choose one.
  • •(2x) Paper Cut..
  • •Ravage.

    (creature you have advantage against) 20 damage.

Giant Raven
Lvl 1 small construct - Controller
622
Papercraft: Flammable.

Vulnerable to fire. After taking fire damage the next attack deals 10 extra fire damage.

  • Peck..

    On Crit: Blinded (until the end of their next turn).

Cave Fisher
Lvl 14 large animal - Ambusher
H4100
Sniper.

Skip move to double the range of attacks this turn.

Choose one.
  • •Water Spit.

    (Range: 12) d66.

  • •Claws (2x)..

    On damage: Grappled.

Lvl 3 construct - Aoe
6
Clockwork Constructs: Wind Up.

Increment the die size each round (d4>d6>d8>d10>d12>d20).

Swarm: Swarming.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

  • Whirring Blades.

    (Reach 0, AoE) HPd4.

Mechanical Homunculus
Lvl 1 small construct - Melee
226
Clockwork Constructs: Wind Up.

Increment the die size each round (d4>d6>d8>d10>d12>d20).

  • Pickaxe.
Druid
Lvl 12 humanoid - Summoner
H100
Barkskin.

Damage degrades armor (Heavy => Medium => None).

Treestep.

Can teleport from tree to tree.

Actions in order:
  • •Ambush!

    Summon 4 Animated Bush Minions (size: d6). They act immediately. Then

  • •Thorn Whip.

    (Reach 4) 1d6+10. On damage: Poisoned (magical healing ends).

BLOODIED:

(At 50HP) Entangle. (Reaction: Reach 8) DC 16 DEX save or Restrained (escape DC 16)

Lvl 5 undead - Controller
454
Undead: Unliving, Undying.

The first time this dies, reset to 1 HP instead (excluding minions).

Vulnerable to Fire.
  • Slam (2×)..

    On damage: Dazed.

remixed from Mummy by NNimble Co.
Medusa
Level 5 Solo Possessed Gorgon
M35/heroDex+,Wil-
Not in her right mind (1/round).

Dazed after taking psychic damage.

Flesh to Stone.

Creatured Dazed by the gorgon remain so for 10 minutes or until the gorgon is Dazed. Dazed 3 times = Petrified.

After each hero's turn, choose one.
  • •Slash.

    Move 6, then 1d6+9.

  • •Coiling Strike.

    4d6+10. On damage: Grappled.

  • •Stone Gaze.

    Daze a grappled target.

BLOODIED:

Reaction at 50% HP. She turns the surrounding snakemen statues back to flesh. Summon 2 Snakemen Minion/hero (size:1d6).

LAST STAND:

Zithis is dying! 50 more damage and she dies. Until then she can't be dazed and has advantage against dazed targets.