S

SanityWithIn

Lvl 12 aberration - Melee
8120
Deep Dweller: Blind Sense.

Immune to Blinded and Invisible. Dazed when exposed to loud sounds.

Acid Blood.

Melee attackers take half the HP lost in return as acid damage (ignores armor).

Choose one.
  • Shred (3x).
  • Impale.

    (Reach: 3) d44+10. On damage: Grappled (escape DC 15).

  • Devour.

    (hampered targets only) 2 wounds.

Parrot
Lvl 3 small animal - elite - Skirmisher
620/hero
Agile.

Immune to Opportunity Attacks.

Mimicry (1/round).

If a cheeky parrot hears a tier 1 or lower spell being cast, it learns the spell (It starts combat knowing Vicious Mockery).

Avian Menace.

Acts twice in a round (halfway through the round AND at the end of it)

Choose one.
  • Rah! bracadabra.

    Cast a spell learned via Mimicry.

  • Peck..
remixed from Cheeky Parrot
Lvl 3 small - Support
H15/hero
Kobolds: Nooo!

When an ally within 2 spaces dies, attack once for free

Choose Twice.
  • Big Clang (2 Uses).

    Degrade your armor (Heavy -> Medium -> None). Alles roll with advantage on their next attack.

  • Stab.
remixed from Muse, Kobold King
Lvl 3 large plant - Ambusher
42
Damage Interactions.

Fire (V)

False Appearance.

Indistinguishable from a normal palm tree until it moves.

Coconuts! (1/turn).

When Crit: Drops a coconut on adjacent enemies (2d6+3).

Choose one.
  • Slam.

    2d6+6 bludgeoning.

  • Throw Coconut.

    (Reach: 6) 2d6+3 bludgeoning.

remixed from Awakened Palm Tree
Lvl 1 tiny beast - Ambusher
420
Leeches: Clingy.

Remains Riding until crit or taking fire damage.

Breathstealer.

Creatures you ride are Silenced.

  • Bite.

    2d4+4. On hit: Riding.

remixed from Mind Leech
Pit fighter
Lvl 5 humanoid - Melee
50
Order of the 13th Night: Dreadful.

On Crit: Despair.

Vengeful Curse.

On death: Deal 1 wound to the attacker.

Choose one:
  • Binding Wraps.

    (Reach: 3) 1d4+10 On hit: Restrained (escape DC 13 or any fire damage).

  • Rotten Fist (2x)..

    On crit: Dazed.

Bandit Spellcaster
Lvl 7 humanoid - Skirmisher
860
Order of the 13th Night: Dreadful.

On Crit: Despair.

Ghost Step (1/round).

The first attack against you misses.

Actions in order:
  • Cruel Strike.

    1d4a+12. Then.

  • Deathly Touch..

    On damage: set HP to 0.

Cultist Hide
Lvl 3 humanoid - Controller
36
Order of the 13th Night: Dreadful.

On Crit: Despair.

Actions in order:
  • Leg Sweep..

    On hit: Prone. Then

  • Ghoul Fist..

    On damage: Dazed.

Commoner
Lvl 1 humanoid - Melee
25
Order of the 13th Night: Dreadful.

On Crit: Despair.

  • Swift Fists (2x).
Panther
Lvl 7 large shadow beast - Ambusher
1068
Big Cats: Pounce.

In the first round: Attacks roll with advantage and can't be defended against.

Stalker.

Always acts first.

Choose one:
  • Warping Shadows (1 Use).

    Teleport yourself and target creature up to 10 spaces.

  • Claws.

    2d4+20. On Crit: Blinded (until healed).

  • Ravage.

    (creature you have advantage against) 30 damage.

remixed from Dire Panther
Panther
Lvl 3 large beast - Ambusher
1034
Big Cats: Pounce.

In the first round: Attacks roll with advantage and can't be defended against.

Stalker.

Always acts first.

Choose one:
  • Claws.

    2d4+10. On Crit: Blinded (until healed).

  • Ravage.

    (creature you have advantage against) 20 damage.

Chempunk Ogre
Level 1 Solo Masked "Hero"
80
STR+ INT-
Actors: Overly Dramatic.

Melee hits against you knockback 4 spaces.

After each hero's turn, choose one.
  • Legendolo Smash!

    Move 4, then 1d10+2

  • Solendary Performance.

    Pronounce your special move! Your next attack rolls with advantage and uses a d20 instead.

BLOODIED:

At 40HP you start to monologue. Enemies that can hear you: DC 13 WIL save or dazed.

LAST STAND:

The solendary Legendolo is dying! 10 more damage and he dies. Until then Legendolo Smash hits in a cone 4.