SanityWithIn

Vulnerable to spell damage. When crit or dealt any spell damage summon 2 ooze minions (size:d6)
- Acidic Touch (2×).
(Reach 2) 1d6+2, Digested 2.

Vulnerable to spell damage. When crit or dealt any spell damage summon 3 ooze minions (size:d6)
- Acidic Touch (2×).
(Reach 2) 1d6+3, Digested 3.

Vulnerable to spell damage. When crit or dealt any spell damage summon 4 ooze minions (size:d6)
- Acidic Touch (2×).
(Reach 2) 1d6+4, Digested 4.

Vulnerable to fire. After taking fire damage the next attack deals 10 extra fire damage.
- •Razor Cut.
Move 6, then 2d6. On crit: Blinded (until healed). Roll with advantage or damage 1 adjacent target as well.
- •Flatten.
30 minus a DEX save (blinded targets roll with disadvantage).
- •Paper Breath (1 Use).
Fly 8, then (Reach: Cone 8) 2d6+10.
Paper Breath recharges.
Ignition! Brazem is dying! 50 more damage and she dies. Until then she is resistant to fire and her attacks always deal 10 extra fire damage.

In the first round: Attacks roll with advantage and can't be defended against.
Vulnerable to fire. After taking fire damage the next attack deals 10 extra fire damage.
- •(2x) Paper Cut.1d6+4.
- •Ravage.
(creature you have advantage against) 20 damage.

Vulnerable to fire. After taking fire damage the next attack deals 10 extra fire damage.
- Peck.1d4+4.
On Crit: Blinded (until the end of their next turn).

Skip move to double the range of attacks this turn.
- •Water Spit.
(Range: 12) d66.
- •Claws (2x).2d6+10.
On damage: Grappled.
Increment the die size each round (d4>d6>d8>d10>d12>d20).
Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.
- Whirring Blades.
(Reach 0, AoE) HPd4.

Increment the die size each round (d4>d6>d8>d10>d12>d20).
- Pickaxe.2d4+2

Damage degrades armor (Heavy => Medium => None).
Can teleport from tree to tree.
- •Ambush!
Summon 4 Animated Bush Minions (size: d6). They act immediately. Then
- •Thorn Whip.
(Reach 4) 1d6+10. On damage: Poisoned (magical healing ends).
(At 50HP) Entangle. (Reaction: Reach 8) DC 16 DEX save or Restrained (escape DC 16)
The first time this dies, reset to 1 HP instead (excluding minions).
- Slam (2×).1d4+8.
On damage: Dazed.

Dazed after taking psychic damage.
Creatured Dazed by the gorgon remain so for 10 minutes or until the gorgon is Dazed. Dazed 3 times = Petrified.
- •Slash.
Move 6, then 1d6+9.
- •Coiling Strike.
4d6+10. On damage: Grappled.
- •Stone Gaze.
Daze a grappled target.
Reaction at 50% HP. She turns the surrounding snakemen statues back to flesh. Summon 2 Snakemen Minion/hero (size:1d6).
Zithis is dying! 50 more damage and she dies. Until then she can't be dazed and has advantage against dazed targets.