SanityWithIn
The first time this dies, reset to 1 HP instead (excluding minions).
- Slam (2×).1d4+8.
On damage: Dazed.

Dazed after taking psychic damage.
Creatured Dazed by the gorgon remain so for 10 minutes or until the gorgon is Dazed. Dazed 3 times = Petrified.
- •Slash.
Move 6, then 1d6+9.
- •Coiling Strike.
4d6+10. On damage: Grappled.
- •Stone Gaze.
Daze a grappled target.
Reaction at 50% HP. She turns the surrounding snakemen statues back to flesh. Summon 2 Snakemen Minion/hero (size:1d6).
Zithis is dying! 50 more damage and she dies. Until then she can't be dazed and has advantage against dazed targets.
Trigger Summon Skeletons every round.
- Summon Skeletons.
Summon 1 Skeleton Minion/hero (size:1d4).
Spellweaving:
Radiant and Necrotic spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Necrotic spellcasters can spend 2 actions and 2 mana (or 1 use of pilfered power) to destroy a group of skeletal minions (1/hero) or 1 non-minion undead in the area.

The first time this dies, reset to 1 HP instead (excluding minions).
On melee crit: Grappled (escape DC 10).
- Crunch.1d4+4.
On damage: Grappled.

The first time you are the target of a tiered spell each round, counter that spell and turn it into a scroll.
- •Shush.
d66 necrotic. On damage: Silenced (until magically healed).
- •(2x) Paper Cut.
1d20+10. On Crit: Set HP to 0.
(reaction at 45HP) Scrollstorm. Enemies are restrained by paper (escape DC15 or any fire damage)
Trigger Discharge every round.
- Discharge.
3d8+10 lightning to creatures between Lightning runes.
Spellweaving:
Lightning and Earth spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Lightning spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Discharge.
Trigger Summon Shadows every round.
- Summon Shadows.
Summon 4 Shadow Minions (1d12).
Spellweaving:
Radiant and Necrotic spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Necrotic spellcasters can spend 2 actions and 3 mana (or 1 use of pilfered power) to trigger Summon Shadows.
Trigger Fireblast every round.
- Fireblast.
1d20+10 fire damage to creatures in the area.
Spellweaving:
Fire and Ice spellcasters can spend 1 action and 1 mana to suppress this effect for 1 round.
Fire spellcasters can spend 2 actions and 3 mana to trigger Fireblast.
Immune to Blinded and Invisible. Dazed when exposed to loud sounds.
Melee attackers take half the HP lost in return as acid damage (ignores armor).
- •Shred (3x).1d12+5
- •Impale.
(Reach: 3) d44+10. On damage: Grappled (escape DC 15).
- •Devour.
(hampered targets only) 2 wounds.

Immune to Opportunity Attacks.
If a cheeky parrot hears a tier 1 or lower spell being cast, it learns the spell (It starts combat knowing Vicious Mockery).
Acts twice in a round (halfway through the round AND at the end of it)
- •Rah! bracadabra.
Cast a spell learned via Mimicry.
- •Peck.1d6+3.
When an ally within 2 spaces dies, attack once for free
- •Big Clang (2 Uses).
Degrade your armor (Heavy -> Medium -> None). Alles roll with advantage on their next attack.
- •Stab.1d4+5
Fire (V)
Indistinguishable from a normal palm tree until it moves.
When Crit: Drops a coconut on adjacent enemies (2d6+3).
- •Slam.
2d6+6 bludgeoning.
- •Throw Coconut.
(Reach: 6) 2d6+3 bludgeoning.