Deep Dweller
Deep Dweller: Blind Sense.
Immune to Blinded and Invisible. Dazed when exposed to loud sounds.

Lvl 1/2 humanoid (grimlock) - Ambusher
11
Stone Camouflage.
Grimlocks always start first.
- Spiked Bone Club.1d6+3.
Made by SanityWithIn for Monster Monday Week 35: Cavern & Mine.

Lvl 3 beast - Controller
633
- Ultrasonic Shriek.
(Range 4) DC 11 WIL save or confused.
Made by SanityWithIn for Monster Monday Week 35: Cavern & Mine.
Lvl 12 aberration - Melee
8120
Acid Blood.
Melee attackers take half the HP lost in return as acid damage (ignores armor).
Choose one.
- •Shred (3x).1d12+5
- •Impale.
(Reach: 3) d44+10. On damage: Grappled (escape DC 15).
- •Devour.
(hampered targets only) 2 wounds.
A lethal killer from another world: Tall slender with a sharp bladed tail.