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AMZGZoidberg

Lvl 5 large
668
Unexpected Form.

Heroes seeing a Real Bug-Bear for the first time roll initiative with disadvantage

Choose one.
  • Wing Blast. + 4 bludgeoning.

    On Damage. knockback 4 and Fly 4.

  • Bite and Shake. + 2 Piercing.

    On Hit 1d20 + 2 bludgeoning.

30
Eye See You.

Cannot be blinded. Visible creatures cannot hide from the Cloud.

Cumulus Form.

Can move through any barrier that is not airtight.

Lvl 11 extraterrestrial - Ambusher
M1120
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Corpse Lure.

Can use the body of a medium or smaller creature as a puppet to lure in predators. May use items of value to heroes as a lure instead.

Seed Sickness.

A creature that consumes the body of a lure must pass a DC 14 STR save or will die in three days as a Wolf In Sheep's Clothing bursts from their gut if the seed is not removed.

Choose one.
  • Tendrils (Minions)..

    Summon 1/Hero. On Damage Grappled. Tendrils may not move more than 3 squares from the stump.

  • Reel In and Bite. Piercing.

    All grappled creatures move 2 squares towards the stump before the bite.

Lvl 10 shadow - Ambusher
133
Sunlight Sensitivity.

Vulnerable to Radiant. Vulnerable to all while in sunlight.

Enveloping Form.

Shares the same space and evenly splits damage with its grappled target. Moves with target and maintains Grapple if forcibly moved.

Shhhhh.

Grappled creatures cannot speak or cast spells.

Choose one.
  • Grasp.2x Necrotic.

    On Damage. Grappled (DC 14 to escape).

  • Stifling Presence. + 10 Necrotic.

    Against a grappled creature.

Lvl 7 small
H837
Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

Choose one.
  • (Deceptively) Swift Strikes.(4x) .

    on crit, Choose one: Blinded, Grappled, Prone, Dazed.

  • Four Claw Death Punch. + 20.

    On crit, after target's next round they fall to 0 hit points.

  • Radiant Breath..

    (1 use Cone 4) Radiant damage, Blinded 1 round.

Lvl 5 small
M840
Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

Choose one.
  • Swift Fists.(2x) .

    On crit. Daze

  • Radiant Breath..

    (1 use Cone 4) Radiant damage, Blinded 1 Round.

Lvl 2 small - Melee
M23
Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

Choose one.
  • Percise Blow..

    Cannot miss.

  • Tail Swipe..

    (Reach 2)

Order of the Radiant Flame: Shimmering Scales.

Immune to Radiant damage. May choose radiant or force damage for any unarmed attacks.

  • Bite..

    (follows minion rules).

Lvl 1 tiny
6610
Telepathic Rodent.

Can communicate telepathically and is immune to psychic damage.

Unwanted Passenger.

When Riding a creature, attacks are made against you with disadvantage, and any that miss you damage them. You may use Possessed Attack on the creature.

Choose one.
  • Psychic Squeak. psychic.

    (Reach 3) Ignores Defense. On crit: Dazed.

  • Psychic Possession. psychic.

    Ignores Defense. On Damage: Grappled.

  • Possessed Attack.

    Force the ridden creature to move then make a basic melee attack against a target in Reach (this does not cost them any of their own actions).

Lvl 11 large construct
H64
1 Each Short & Long Hand AND Alternate Hit the Snooze or Time To Wake Up
  • Short Hand. piercing
  • Long Hand. +10 Slashing.

    (Reach 2)

  • Hit the Snooze Button.

    (Reach 6) DC 15 WILL save or fall asleep to rhythmic ticking sound.

  • Time to Wake Up. Thunder.

    (Reach 6) Bell rings loudly DC 15 STR save for half damage. Sleeping creatures within reach 12 awaken.

Lvl 1 shadow
825
Shadows: Incorporeal Movement.

Can move through other creatures and objects but must end its turn in an empty space.

Shadows: Sunlight Sensitivty.

Vulnerable while in sunlight.

Temporal Form.

The shadow’s form is blurred across time. Attack rolls against it from more than 1 space away have disadvantage.

Choose one.
  • Time Dilation..

    On Hit. Target slowed and can't take reactions until the end of next turn.

  • Temporal Wave..

    (Range 2) AoE Shadow has heavy armor until next turn.

Level 2 Solo Large Construct
M75
-DEX +STR
Animated Objects: Ambusher.

Always start first and heroes roll Initiative with disadvantage.

Choose one.
  • Swing Book.

    Move 2, attack Reach 2 for 1d8+2. On damage: Grappled

  • Constricting Chain.

    At 37HP, Attack a grappled character for 2d8+2.

  • Swing a Hero.

    1d8+2, on damage: they are thrown at another hero within 6 spaces. Both make a DC 12 DEX save or take 1d8+2 damage and are knocked Prone, half damage on save.

BLOODIED:

At 37HP, Chained Library can use Sing a Hero ability. Swing Book gains Reach 6.

LAST STAND:

Chained Library is dying! 20 more damage and it dies. Until then, it's damage increases to 1d12 + 2