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AMZGZoidberg

Shadow Hound
Lvl 6 small infernal hound
860
Puppy Eyes.

Can shape shift into the form of an adorable puppy. Surprised heroes have disadvantage on initiative.

Choose one.
  • Firey Bite. Fire.

    On Damage. Smouldering

  • Wagging Tail. Fire.

    (Reach 6) to all Smouldering creatures.

Sahuagin Baron
Level 9 Solo Fishlike Captain of the Royal Guard
H35/hero+STR +DEX
Trapped!

Heroes cannot flee the combat.

Green.

While fighting Undyne Heroes are green.

Choose one.
  • Spear Throw.

    Move 6 and (Range 8) 2d10+7 Necrotic.

  • Spear Strike.

    (Reach 2) 2d20 + 9 Necrotic.

  • Hail of Spears.

    (1/ Encounter) (Range 8) 3x3 AoE 2d20 + 9 Psychic. Dazed On DC 14 DEX save 1/2 damage and no Daze.

BLOODIED:

Recharge Hail of Spears. The Heroes turn Red.

LAST STAND:

Undyne is phasing out 41HP and she is defeated. Heroes turn green. Recharge Hail of Spears it is now 4x4 and has no DEX Save. On death Hores return to their normal color

Lvl 1 small water elemental
400
Thirst Quencher.

Can be drank by creatures that are Small or larger

Piling Waves.

Can stand atop each other, and hold one medium sized creature.

Choose one.
  • Gobble Up. Bludgeoning.

    On hit. Grappled. Creatures Grappled by Water Fish are drowning. Drowning creatures must make a DC12 STR save or take 1d6 damage each turn.

Lvl 30+ goddess
394
Divine Form.

You appear Medium sized but are treated as if you are Huge for rules purposes. You are resistant to Radiant and Necrotic damage.

Step of Spring.

Allies within 4 spaces gain 4d10 HP if you have moved this turn

Choose one.
  • Graves Embrace. Necrotic.

    Grappled (DC 15 WIL Save to escape). If a creature has 0 hit points while embraced it dies and is raised as a Specter

  • Grasping Souls. + 40 Necrotic.

    (Range 8) Slowed.

Lvl 10 huge dinosaur
M875
Dinosaurs: Roaring Charge!

If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.

Choose one.
  • Gore. Piercing.

    If you have not moved your full speed you can continue to move after the attack.

  • Bite.Heal + 5.

    If there are nourishing plants nearby to eat.

Lvl 13 huge dinosaur
M10104
Dinosaurs: Roaring Charge!

If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.

Choose one.
  • Tail. Bludgeoning
  • Bite. Piercing.

    On damage, medium or smaller targets are prone and grappled and you cannot bite another target.

Lvl 5 large dinosaur
M1237
Dinosaurs: Roaring Charge!

If you have moved 6+ squares before an attack that hits, targets the same size or smaller are Prone and you may make an additional Bite attack this turn.

Choose one.
  • Claws. Slashing
  • Bite. Piercing
Lvl 5 large pack of tiny dinosaurs
8
Swarm.

Can enter the space of other creatures. When damaged, reduce HP by 1. AoE attacks reduce HP by 2.

Blood Crazed.

Increment damage die by one for each bloodied creature within swarm

Choose one.
  • Claw and Bite.HPd4.

    (Reach 0, AoE) On damage, Grappled.

Lvl 1 tiny bird
626
Choose one.
  • Peck. + 4 piercing
  • Evasive Chirp. psychic.

    (range 12) DC 11 WIL save or stunned while the escapes.

Level 20 Solo
M136/hero--DEX ++STR
Goopy 6.

When crit or dealt slashing damage: Summon 6 d6 snot minions.

Choose one.
  • Snot Punch.

    Move 6 and deal 3d20 bludgeoning + 7 acid damage. on hit grappled. DC 20 STR to escape.

  • Acid Splash.

    3d20 Acid damage to all grappled targets. Digested. All metal equipment gets corroded 1. Once it has 3 levels of corroded it breaks.

BLOODIED:

Snot Punch now moves 8 and deals 4d20 bludgeoning. DC 22 STR to escape

LAST STAND:

Snog is about to dissolve 164 HP and it's dead. Summon 10 d6 snot minions.

Ooze
Lvl 4 large non-newtonian ooze
49
Goopy 3.

When crit or dealt slashing damage: Summon 3 ooze minions

Variable Viscosity.

Resistant to piercing and slashing. Immune to bludgeoning damage.

Choose one.
  • Envelop (x2). + 5.

    on hit Grappled. DC 13 DEX to escape. Attempts to use STR to escape result in an automatic failure and 1d6 bludgeoning damage.

  • Consume. ignores armor.

    (all grappled targets). Digested.

Level 3 Solo Musician Litch
M28/hero+WIL -STR
Choose one.
  • Enticing Song.

    2d6+4 psychic. Reach 12. On Hit, DC 14 WIL save or target uses a reaction to move their speed towards you.

  • Elegant Flourish.

    2d10+5 piercing. On Damage. Target is disarmed (1 action to pick up weapon).

  • Dissonant Chords.

    2d6 + 4 psychic. Reach 12. On Hit. DC 14 WIL save or target uses a reaction to move their speed away from you.

BLOODIED:

Enticing Song now targets up to 4 targets. Elegant Flourish can now target 2 creatures.

LAST STAND:

The Knight Jester is trying to flee 21 HP and he's dead. Teleport anywhere within 6 spaces. Move 6 and use only Dissonant Chords or Elegant Flourish each round.