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Pollywannahacker

Lvl 1/2 small
6
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • Swipe & Skitter.

    1d6 Poison, then Leap 4.

Lvl 2 Ranged
638
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • Blight Bomb.

    Creatures in a 2x2 area within 6 spaces take 2d6+2 Poison. OR:

  • Graser Shot.

    The next time a creature within 6 spaces would lose the Poisoned condition, they don't.

Lvl 4 large - Defender
M445
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

Unusual Adaptability.

Gain resistance to the most recent type of taken damage.

  • Giga Slammer. Poison.

    On hit: move 1 adjacent ally to ANY space in Reach. Move an enemy on crit.

Lvl 3 Support
M638
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • CLICK.

    3d6+3 (Range 8) Poison to a Poisoned target, ending the condition on hit. Then:

  • CLICKCLICKCLICK.

    3 allies within 8 spaces roll dice from Advantage as damage dice this round.

Lvl 1
632
Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

  • Encroach. Poison.

    On crit: an ally adjacent to the target attacks once for free.

Level 6 Solo Large Hopping Hawkger
M180
ALL+
Regret Nothing!

The Triple King has a pool of Scanning Charges, which it can use to increase the effectiveness of it's attacks. Take 1 damage for each unspent Scanning Charge at the end of a turn.

After each hero's turn, choose one.
  • Hawk Scan.

    Scan a target in Range 8, gain a Scanning Charge on a failed DC 13 DEX save. On a success, the next attack made against the target has Advantage and cannot be Interposed against.

  • Tiger Claw.

    Attack for 2d10+2 Slashing. Spend a Scanning Charge to attack for 4d10+4.

  • Hopper Leap.

    Leap 8, then land. Attack for 1d10+2 Bludgeoning. On hit: Push 2. Spend a Scanning Charge to Leap 8 and deal 12 Bludgeoning damage and Push 3 to ALL creatures in Reach 2.

BLOODIED:

At 90 HP, the Triple King's Hawk Scan becomes x2, it's DC increases by 2, and it can target any creature it can see.

LAST STAND:

The Triple King is dying! 45 more damage and it's dead! It immediately gains 3 Scanning Charges!

Level 8 Solo Huge Treasure Golem
H240
STR+ DEX+
Goldforged.

Midas' Armor cannot be sundered or decreased by heroes' abilities. Any attack that ignores Armor (crits, vulnerabilities) will decrement Midas' Armor that round.

Heroes may spend an action and make a melee attack against Midas. On a failed STR or DEX save (DC 5+rolled damage) Midas is vulnerable against the used damage type for 1 attack.

Made of Money.

10gp (2400gp total) per taken damage is dropped by Midas. 1gp is scattered about for each point of damage dealt by Midas.

ACTIONS: After each hero’s turn, choose 1:
  • Coin Blast (x2).

    1d4+8 Bludgeoning. On hit: target is pushed 1 space. On crit: target is pushed 5-STR spaces.

  • Spray of Wealth.

    (Cone 4) 3d8 Bludgeoning. On hit: targets are pushed to the end of the Cone.

  • Midas' Touch.

    (1 use) Reaction: Opportunity Attack against a target that was pushed for d44 Necrotic. On hit: Petrified.

BLOODIED:

At 120 HP, Midas shrinks and falters, becoming Large size and ejecting 400gp! Coin Blast is 3x, Spray of Wealth is Cone 6, and Midas Touch recharges.

LAST STAND:

Midas is dying! 60 more damage and it dies! Until then; Coin Blast is 4x, Spray of Wealth is Cone 8, and Midas Touch recharges.

Lvl 1/2 huge feline(s)
60
Feline: Keen.

Advantage on saves related to a type of movement this creature has.

Feline: Righting Reflex.

Take no damage from falling.

Swarm!

When damaged, reduce size by one step. Decrement the damage die and summon a .

  • Nicking Swarm..

    On hit: Steal an item.

Lvl 1/3 tiny feline
6
Feline: Keen.

Advantage on saves related to a type of movement this creature has.

Feline: Righting Reflex.

Take no damage from falling.

Aerial Maneuvers.

Impose Disadvantage next attack after Flying ≥4 spaces.

  • Nick.

    1d4 Slashing. On hit: Steal an item.

Lvl 1/4 tiny feline
4
Feline: Keen.

Advantage on saves related to a type of movement this creature has.

Feline: Righting Reflex.

Take no damage from falling.

Death Burst.

Deal 2d6+1 Poison (Reach 1) upon death.

  • Mandibles.

    1d4-1 Poison. On crit: Poisoned.

Level 3 Solo Large Arena Champion
90
STR+ INT-
SUBMISSION!

When Glorius inflicts the Grappled condition, the target is also Riding him. Any creature Grappled by him takes 1d4 every time they fail to break out of his grapple (DC12 STR). He can grapple up to two creatures at once.

THE BIZARRE CROWDPLEASER!

When critting, giving a creature a wound, succeeding a save, or just being awesome; Glorius will strike a EPIC POSE, winning the crowd's favor. Glorius can spend gained favor to improve his abilities.

ACTIONS: After each hero’s turn, choose 1:
  • MUSCLE TUSSLE!

    Move 8. Attack for 1d4 Bludgeoning. On hit: target is Grappled.

  • MAN-SLINGER!

    Throw a Grappled creature up to Range 8. It takes 2d6 Forced Movement damage and is knocked Prone. Spend up to 3 favor for +1d6 damage per favor.

  • FLEXIN' PECS!

    (1 Favor) Gain Armor against the next attack: Medium vs Reach, Heavy vs Range. Spend up to 2 favor to gain +1 instance of Armor per favor.

  • ULTRA GUILLOTINE!

    (2 Favor) Attack a Prone creature for 4d6+3 Bludgeoning, they are Dazed. Spend 1 favor to give Incapacitated instead of Dazed.

  • THE VILEDRIVER!

    (3 Favor) Attack a Hampered creature for 6d6+6 Bludgeoning.

BLOODIED:

At 45 HP, Glorius bulks up! He can grapple up to four creatures at once and MUSCLE TUSCLE becomes 2x.

LAST STAND:

Glorius is losing!? 23 more damage and he loses the fight! Until then, he gains twice as much favor from EPIC POSES!

Lvl 10 large antherion ursa - Defender
M690
Antherions: Strange Saliva.

Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.

Imposing Figure.

(1/Round) Interpose for an ally. Attackers Interposed against become Frightened.

Be-Ware.

Creatures Frightened by this Bearwere cannot willingly move away from it.

Choose two.
  • Frontclaw..

    Advantage on Frightened creatures. All instances of Advantage are converted into an Incremented damage dice (1 Advantage = 4d8 » 4d10, etc.).

  • Backpaw..

    On hit: +1 use of Imposing Figure this round. On crit: the next use of Imposing Figure causes Incapacitated instead of Frightened.