Pollywannahacker

DC 20 STR save (-1 DC on fail) at the beginning of their turn, or they roll on the Chaos Table. Lose Chaotic on success.
- Soul Ache.
1d4. On hit: Chaotic.
When combat begins, roll 1d6 and gain abilities:
- 1: Attacks give Smoldering on crit. Gain Ignite.
- 2: Attacks give Slowed on crit. Gain Shatter, half damage.
- 3: Attacks give +1 action on crit. Gain Arc Lightning.
- 4: Attacks are vicious. Gain Blustery Gale.
- 5: Attacks heal for half. Gain Heal, 2 targets.
- 6: Attacks deal +5 damage. Gain Shadow Trap.
When casting a spell, roll 1d4 and cast it at that Tier. Gain another use of Digested Magic when Bloodied.
- •Magic Missile (1d4×).(Range 8) 5 damage.
OR:
- •Digested Magic.
(1 use) Cast your eaten scroll.
When combat begins, roll 1d6 and gain abilities:
- 1: Attacks give Smoldering on crit. Gain Ignite.
- 2: Attacks give Slowed on crit. Gain Shatter, half damage.
- 3: Attacks give +1 action on crit. Gain Arc Lightning.
- 4: Attacks are vicious. Gain Blustery Gale.
- 5: Attacks heal for half. Gain Heal, 2 targets.
- 6: Attacks deal +5 damage. Gain Shadow Trap.
- •Nibble.1d6+1.
+1d6 for each Scrollverfish adjacent to the target. OR:
- •Digested Magic.
(1 use) Cast your eaten scroll.
While you have Armor, you can only be damaged by the most recently hit target.
- Indelible Blades.3d6+6.
On hit: teleport 8, target is Blinded for 1 round. Target is Blinded until you take damage on crit.
Immune to falling damage. Ranged attacks against you from Slowed creatures miss.
- Paper Press (2×).1d8+4 (Range 10).
On hit: Slowed, until the end of their next turn.
At the start of their turn, Hampered targets take 10 Fire damage for each adjacent Sprayshrew.
- •Sizzling Spray.(Reach 3).
Target is Blinded until they use an action to clear their eyes. OR:
- •Runaround.1d4+4 Bludgeoning.
On crit: Blinded targets are Restrained until no Sprayshrews are adjacent.
When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.
- Swipe & Skitter.
1d6 Poison, then Leap 4.
When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.
- •Blight Bomb.
Creatures in a 2x2 area within 6 spaces take 2d6+2 Poison. OR:
- •Graser Shot.
The next time a creature within 6 spaces would lose the Poisoned condition, they don't.
When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.
Gain resistance to the most recent type of taken damage.
- Giga Slammer.1d6+16 Poison.
On hit: move 1 adjacent ally to ANY space in Reach. Move an enemy on crit.
When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.
- •CLICK.
3d6+3 (Range 8) Poison to a Poisoned target, ending the condition on hit. Then:
- •CLICKCLICKCLICK.
3 allies within 8 spaces roll dice from Advantage as damage dice this round.
When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.
- Encroach.1d6+6 Poison.
On crit: an ally adjacent to the target attacks once for free.
The Triple King has a pool of Scanning Charges, which it can use to increase the effectiveness of it's attacks. Take 1 damage for each unspent Scanning Charge at the end of a turn.
- •Hawk Scan.
Scan a target in Range 8, gain a Scanning Charge on a failed DC 13 DEX save. On a success, the next attack made against the target has Advantage and cannot be Interposed against.
- •Tiger Claw.
Attack for 2d10+2 Slashing. Spend a Scanning Charge to attack for 4d10+4.
- •Hopper Leap.
Leap 8, then land. Attack for 1d10+2 Bludgeoning. On hit: Push 2. Spend a Scanning Charge to Leap 8 and deal 12 Bludgeoning damage and Push 3 to ALL creatures in Reach 2.
At 90 HP, the Triple King's Hawk Scan becomes x2, it's DC increases by 2, and it can target any creature it can see.
The Triple King is dying! 45 more damage and it's dead! It immediately gains 3 Scanning Charges!