Triple King
Level 6 Solo Large Hopping Hawkger
M180
ALL+
Regret Nothing!

The Triple King has a pool of Scanning Charges, which it can use to increase the effectiveness of it's attacks. Take 1 damage for each unspent Scanning Charge at the end of a turn.

After each hero's turn, choose one.
  • Hawk Scan.

    Scan a target in Range 8, gain a Scanning Charge on a failed DC 13 DEX save. On a success, the next attack made against the target has Advantage and cannot be Interposed against.

  • Tiger Claw.

    Attack for 2d10+2 Slashing. Spend a Scanning Charge to attack for 4d10+4.

  • Hopper Leap.

    Leap 8, then land. Attack for 1d10+2 Bludgeoning. On hit: Push 2. Spend a Scanning Charge to Leap 8 and deal 12 Bludgeoning damage and Push 3 to ALL creatures in Reach 2.

BLOODIED:

At 90 HP, the Triple King's Hawk Scan becomes x2, it's DC increases by 2, and it can target any creature it can see.

LAST STAND:

The Triple King is dying! 45 more damage and it's dead! It immediately gains 3 Scanning Charges!

The abdomen of a grasshopper, upper torso of a tiger, and head of a hawk are all merged in this ersatz chimera known as a "Hopping Hawkger." Who made this creature is utterly unknown. But WHY it was made is simple: Greed.