The Triple King has a pool of Scanning Charges, which it can use to increase the effectiveness of it's attacks. Take 1 damage for each unspent Scanning Charge at the end of a turn.
- •Hawk Scan.
Scan a target in Range 8, gain a Scanning Charge on a failed DC 13 DEX save. On a success, the next attack made against the target has Advantage and cannot be Interposed against.
- •Tiger Claw.
Attack for 2d10+2 Slashing. Spend a Scanning Charge to attack for 4d10+4.
- •Hopper Leap.
Leap 8, then land. Attack for 1d10+2 Bludgeoning. On hit: Push 2. Spend a Scanning Charge to Leap 8 and deal 12 Bludgeoning damage and Push 3 to ALL creatures in Reach 2.
At 90 HP, the Triple King's Hawk Scan becomes x2, it's DC increases by 2, and it can target any creature it can see.
The Triple King is dying! 45 more damage and it's dead! It immediately gains 3 Scanning Charges!
The abdomen of a grasshopper, upper torso of a tiger, and head of a hawk are all merged in this ersatz chimera known as a "Hopping Hawkger." Who made this creature is utterly unknown. But WHY it was made is simple: Greed.