Pollywannahacker
Reach attacks decrease a target's next multiple dice roll by 1 dice (2d4 » 1d4). Doesn't stack.
When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.
Jerbeen have advantage on a target previously hit by another Jerbeen that round.
Mapach have a single use item from the following list (roll 1d10), they can be used 1/Round for Free:
- (1) Lesser Healing Potion. Action: Recover 1d4+2 HP, can be used on an adjacent ally.
- (2) Torch & Pitch. Action: 1d6 Fire (Range 8), Reach 3 Difficult Terrain is created centered on the Target for 1 round. Any creatures entering or ending their turn in the Terrain take 4 Fire damage.
- (3) Rope. (Range 4) DC 12 DEX, on fail: Target is Restrained.
- (4) Bucket. Blinded, Armor increased by 1 Increment (No Armor » Medium » Heavy), can be used on an adjacent ally.
- (5) Mirror. Reaction: Reflect a Cantrip.
- (6) Telescope. Next attack against Target has Advantage.
- (7) Grappling Hook. Move 10, 1d4 Bludgeoning +1 per space moved.
- (8) Quiver & Ammo. (3x) 1d6 Piercing (Range 12).
- (9) Hunting Trap. Reaction: Target moving adjacent to you is Restrained + 1d8 Piercing.
- (10) Instrument. (Range 6) +1 Action, cannot be used on yourself.
On hit: recover 1 HP.
When combat begins, roll 1d6 and gain abilities:
- 1: Attacks give Smoldering on crit. Gain Ignite.
- 2: Attacks give Slowed on crit. Gain Shatter, half damage.
- 3: Attacks give +1 action on crit. Gain Arc Lightning.
- 4: Attacks are vicious. Gain Blustery Gale.
- 5: Attacks heal for half. Gain Heal, 2 targets.
- 6: Attacks deal +5 damage. Gain Shadow Trap.
Any creature your size or smaller within your path of forced movement is Riding you. Damage taken from forced movement is transferred to Riding creatures, or otherwise has no effect. This damage is halved if the creature is one size smaller than you or larger.
Movement from your actions are considered forced movement.
Spend 3 HP to increase or decrease Primary Die roll made by or against you by 1.