P

Pollywannahacker

4/LVLWIL+, DEX-
Small Eluran Adventuring Companion, Traveling Merchant
Cat's Paw.

Attacks that miss Eliza are rolled again and redirected to any adjacent creature of her choosing.

Merchant's Cart.

The party may use any item in Eliza's cart/on her person during combat, with gp being exchanged after combat is over/during a Field or Safe Rest, or the item being returned with a usage fee.

Eliza or a party member can move her cart as if they were Slowed, the cart provides Cover.

Each turn, move 6 then choose 1:
  • Cat's Claw.+LVL.

    On hit: Eliza scurries her Speed away from the target and towards Cover.

  • Healing Potion!.

    Eliza has (LVL/Safe Rest) Healing Potions. Eliza will charge the party +25gp per Potion starting at 0gp, price resets after a Safe Rest.

    Becomes Greater Healing Potions (3d6+6, +25gp » +50gp) at ≥LVL 10.

    Also try Healing Potion alternatives!

Dying:

When Eliza drops to 0 HP, she panics! Eliza immediately drinks a potent Healing Potion (max Healing) and runs away, she tries to find Cover or Full Cover until combat ends.

WOUNDS:

Eliza Pennygleam is a foreign Folk to the Humblewood, a "Moon Eluran." She and many other foreign merchants have become more and more common during the trying times of bandits and flames, as with danger comes demand and thus: profit. Eliza enlists the help of the party in getting to Alderheart, the capital of Humblewood, so she may sell her goods.

3/LVLDEX+, INT-
Small Dwarven Mouse Adventuring Companion, Scout
Ratpunter 9000 (1/Round).

An ally may spend an action to kick Baobao, 1d6 Bludgeoning (Range 12). Baobao may use Heat Spike as a reaction, target is considered Distracted.

Trackball.

Baobao emits light up to 6 spaces away and acts as a torch/lantern.

Advanced Spherical Frame (2/Safe Rest).

Baobao gains a Climbing speed this encounter. At LVL 5: Baobao may instead gain a Swimming speed. At 10: Burrowing. At 15: Flying. At 20: Teleporting.

Each turn, move 10 then choose 2:
  • Heat Spike..

    +LVL damage when hitting a Distracted target. On crit: Baobao moves it's speed.

  • Flash Beacon (1/Encounter).

    All creatures within Reach 6 are Blinded.

Dying:

When Baobao drops to 0 HP, it enters escape mode! It immediately uses Flash Beacon for free and then moves 10–ignoring Hampered–towards allies (preferably an Engineer/Artificer/Craftsman).

WOUNDS:

Modelled after the "Huoshu" or "Fire Mouse" of foreign lands, SBA-2 (Spherical Beacon Automaton) was designed to accompany Dwarven miners into caves, acting as a beacon and scout. It's simple construction–being merely a sphere with a pop-out head and tail–makes these automaton cheap to produce. Unfortunately Dwarves (and others) have a habit of kicking them like a soccer ball...

Riding them is possible with the .