Blattodecay

The uniquely hard-to-kill constitution of the typical cockroach apparently gave them the ability to survive lethal doses of radiation, growing to (at least) small dog size. Clear proof that the gods do have favorites.

Blattodecay: Radioactive Hemolymph.

When hit with an attack, adjacent enemies gain Poisoned for 1 round. Advantage against Poisoned creatures.

Lvl 1/2 small
6
  • Swipe & Skitter.

    1d6 Poison, then Leap 4.

Emerging from a nuclear ootheca, these Nymphs keep their white coloration for longer yet are capable of complex movement immediately upon hatching.

Lvl 1
632
  • Encroach. Poison.

    On crit: an ally adjacent to the target attacks once for free.

The vile infantry of the Blattodecay horde. Shockingly durable for their relative size and strength.

Lvl 2 Ranged
638
  • Blight Bomb.

    Creatures in a 2x2 area within 6 spaces take 2d6+2 Poison. OR:

  • Graser Shot.

    The next time a creature within 6 spaces would lose the Poisoned condition, they don't.

A Rayroach's whole body is infused with hemolymph; giving them noxious spit and radioactive, ray-shooting antenna.

Lvl 3 Support
M638
  • CLICK.

    3d6+3 (Range 8) Poison to a Poisoned target, ending the condition on hit. Then:

  • CLICKCLICKCLICK.

    3 allies within 8 spaces roll dice from Advantage as damage dice this round.

The rapid stridulation of a Geigerroach's wings produces their infamous clicking noise, the sound causing rapid atomic decay in those that hear it.

Lvl 4 large - Defender
M445
Unusual Adaptability.

Gain resistance to the most recent type of taken damage.

  • Giga Slammer. Poison.

    On hit: move 1 adjacent ally to ANY space in Reach. Move an enemy on crit.

Despite being the bulkiest of the Blattodecay, Gigaroaches never take charge of a group. It's believed to be due to their weak radioactivity manipulation.