M

morkaphene

Animated Armor
H40/hero
STR++DEX+
Firearms: Extended Crit/Miss Range.

Firearms crit on the top 2 numbers of the primary die and miss on a 1-2. One a 1, the weapon jams or runs out of ammo and requires an action to be cleared or reloaded.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

After each hero's turn, choose one:
  • Shoulder-mounted Missiles (1/encounter).

    3d8+20 damage to each enemy creature within Range 10. DC 15 DEX save for half.

  • C.L.A.W. (Firearm).

    Move 6. (Range 8) 2d8+10 damage to 2 adjacent creatures.

  • Built-in Arm Cannon (Firearm).

    Move 6. (Range 12) 3d8+20.

  • Cyber Fist.

    Move 6. (Reach 2) 2d8+15 and Prone.

  • Stomp.

    (vs Prone creature) 2d8+30.

BLOODIED:

Madame Smasher regains 1 use of Shoulder-mounter Missiles.

LAST STAND:

Madame Smasher is dying! 100 more damage and she dies. Until then, her C.L.A.W. does 3d8+10 damage.

Lvl 5
H30
Cops: Team Tactics.

Attacks gain: "On hit: the next attack against the same target by an ally is made with Advantage.

Choose one.
  • Carbine (x2)..

    On hit: Adjacent targets take half damage.

  • Shotgun..

    (Cone 3).

Lvl 3
M30
Cops: Team Tactics.

Attacks gain: "On hit: the next attack against the same target by an ally is made with Advantage.

Choose two:
  • Carbine..

    (Range 12). On hit: creatures adjacent to the target take half damage.

  • Taser..

    (Range 3). On hit: Dazed.

25
Cops: Team Tactics.

Attacks gain: "On hit: the next attack against the same target by an ally is made with Advantage.

Choose one.
  • Carbine..

    (Range 12).

  • Stun Baton..

    On hit: Dazed.

Cops: Team Tactics.

Attacks gain: "On hit: the next attack against the same target by an ally is made with Advantage.

  • Baton or Gun.

    1d6 (Range 12).

Skeletal Mage
Level 7 Solo Large Undead
M200
STR+DEX+
Vulnerable.

Bludgeoning damage.

Bone Shrapnel.

When the bone golem takes damage from a bludgeoning melee attack, the attacker takes 1d6+3 damage.

After each hero's turn, move 8 and choose one:
  • Rending Bone Claw.

    (Reach 2). 3d6+20. On hit: Cursed (attacks against you always crit until you or an ally takes 1 action to end the condition).

  • Bone Spear.

    (Range 12). 3d6+5.

BLOODIED:

Creatures that start their turn within Reach 2 of the bone golem take 10 points of slashing damage.

LAST STAND:

Bone Golem is DYING! 70 more damage and it dies. Until then, it makes 2 attacks on each of its turns.

remixed from Bone Golem
Critty Cats: Good Kritty!

Attacks crit on a 2, 3, or 4.

Critty Cats: Bad Critty!

Attacks against this creature miss on a 1 or 2.

  • Claw..

    Vicious (roll 1 additional die when you roll crit damage).

Cat
Lvl 1 small
4825
Critty Cats: Good Kritty!

Attacks crit on a 2, 3, or 4.

Critty Cats: Bad Critty!

Attacks against this creature miss on a 1 or 2.

  • Claw.
The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Choose one:
  • Timed Charge..

    Pick a space within Reach 2. At the beginning of Wylan's next turn, all creatures adjacent to this space take damage.

  • Fire Bomb (Throw 4)..

    All creatures adjacent to target also take damage.

  • Flash Bomb (Throw 4)..

    All creatures within Reach 3 of target make a DC 12 STR save or Blinded until the end of their next turn.

The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Choose one:
  • Brawl (2x).
  • Rifle (Range 12).
The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

The Small Science. (Range 8). 1d8+5 and choose one (on crit, choose 2):
  • Brittle.

    Target suffers 2 damage for each space it moves (or is moved) until the end of its next turn.

  • Vulnerable.

    The next attack against the target is a crit.

  • Withered.

    Target's next attack against a friendly creature is made with Disadvantage.

The Dregs: No mourners, no funerals.

If an attack would reduce you to 0 HP, you may force the attacker to reroll it and keep the lower of the two rolls.

Sharpshooter.

Advantage on ranged attacks.

  • Revolvers (2x). (Range 12).