Firearms
This creature uses firearms.
Firearms: Extended Crit/Miss Range.
Firearms crit on the top 2 numbers of the primary die and miss on a 1-2. One a 1, the weapon jams or runs out of ammo and requires an action to be cleared or reloaded.
Firearms: Ballistic Armor Protection.
Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Level 10 Solo Large Cyborg
H40/hero
STR++DEX+
After each hero's turn, choose one:
- •Shoulder-mounted Missiles (1/encounter).
3d8+20 damage to each enemy creature within Range 10. DC 15 DEX save for half.
- •C.L.A.W. (Firearm).
Move 6. (Range 8) 2d8+10 damage to 2 adjacent creatures.
- •Built-in Arm Cannon (Firearm).
Move 6. (Range 12) 3d8+20.
- •Cyber Fist.
Move 6. (Reach 2) 2d8+15 and Prone.
- •Stomp.
(vs Prone creature) 2d8+30.
BLOODIED:
Madame Smasher regains 1 use of Shoulder-mounter Missiles.
LAST STAND:
Madame Smasher is dying! 100 more damage and she dies. Until then, her C.L.A.W. does 3d8+10 damage.