Firearms

This creature uses firearms.

Firearms: Extended Crit/Miss Range.

Firearms crit on the top 2 numbers of the primary die and miss on a 1-2. One a 1, the weapon jams or runs out of ammo and requires an action to be cleared or reloaded.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

Animated Armor
H40/hero
STR++DEX+
After each hero's turn, choose one:
  • Shoulder-mounted Missiles (1/encounter).

    3d8+20 damage to each enemy creature within Range 10. DC 15 DEX save for half.

  • C.L.A.W. (Firearm).

    Move 6. (Range 8) 2d8+10 damage to 2 adjacent creatures.

  • Built-in Arm Cannon (Firearm).

    Move 6. (Range 12) 3d8+20.

  • Cyber Fist.

    Move 6. (Reach 2) 2d8+15 and Prone.

  • Stomp.

    (vs Prone creature) 2d8+30.

BLOODIED:

Madame Smasher regains 1 use of Shoulder-mounter Missiles.

LAST STAND:

Madame Smasher is dying! 100 more damage and she dies. Until then, her C.L.A.W. does 3d8+10 damage.