Animated Armor
Madame Smasher ("it's pronounced Sma-shay")
Level 10 Solo Large Cyborg
H40/hero
STR++DEX+
Firearms: Extended Crit/Miss Range.

Firearms crit on the top 2 numbers of the primary die and miss on a 1-2. One a 1, the weapon jams or runs out of ammo and requires an action to be cleared or reloaded.

Firearms: Ballistic Armor Protection.

Ballistic Armor protects against this creature's firearm attacks (but not non-firearm attacks).

After each hero's turn, choose one:
  • Shoulder-mounted Missiles (1/encounter).

    3d8+20 damage to each enemy creature within Range 10. DC 15 DEX save for half.

  • C.L.A.W. (Firearm).

    Move 6. (Range 8) 2d8+10 damage to 2 adjacent creatures.

  • Built-in Arm Cannon (Firearm).

    Move 6. (Range 12) 3d8+20.

  • Cyber Fist.

    Move 6. (Reach 2) 2d8+15 and Prone.

  • Stomp.

    (vs Prone creature) 2d8+30.

BLOODIED:

Madame Smasher regains 1 use of Shoulder-mounter Missiles.

LAST STAND:

Madame Smasher is dying! 100 more damage and she dies. Until then, her C.L.A.W. does 3d8+10 damage.

Madame Smasher will target creatures with her C.L.A.W. that do not have an adjacent target. She will use firearms (with disadvantage) against prone opponents.

Madame Smasher will prioritize melee and attacks to set up Stomp.