morkaphene
This is a standard 52-card deck. Attack (Range 6): Flip over a card and do damage equal to that card's face value if it is 3-13. If you flip over a 2, you miss. On an ace, you crit and flip over the next 2 cards, adding their values but using the suit effect of the ace. Each suit has a special effect as follows: clubs (double damage), diamonds (on hit: Dazed), hearts (on hit: Poisoned - Disadvantage on next attack), spades (ignore armor).
2d6+DEX piercing damage. Does not follow standard hit/miss/crit rules. Instead, misses on a roll of 2, 3, or 12. On a 7 or 11, deals additional damage equal to the roll. This additional damage bypasses armor.
1d6+DEX, Range 8, Aim 1, Charge 2, Recoil.
Charge 2: Every action spent charging adds 1d6 to next damage roll. Can Aim and Charge at the same time. When fully charged, ignores Armor and Cover. Silenced: Loses the Loud property.
2d6+5+DEX piercing. Vicious: When you crit, roll an additional die. Fires only HP ammo (included in damage). Can accept 2 weapon accessories instead of 1.