morkaphene
The displacer beast takes no damage on successful STR or DEX saves, half damage on a failed.
Attacks against the displacer beast are made at Disadvantage.
- 2 x Tentacle (Reach 2).2d4+LVL
Scaredy Cat. Attacks against the displacer beast miss on a die roll of 1 or 2.
(1/round) Can Interpose for friends.
- •Shillelagh (Reach 2).1d8+LVL
- •Grasping Vines (Range 10).1d8.
On hit: if target is medium or smaller, they are Grappled (escape DC 12 STR).
- •Bear Form (1/encounter).2d6+LVL.
On hit: Prone. Duid also gains LVL temp HP and saves become: STR+, INT-, WIL-. Lasts until HP drops to 0 or Duid chooses to end Beastshift as a free action.
When Duid drops to 0 HP, he can Beastshift into a bluebird and fly away.
Advantage on Perception checks.
Advantage on attacks if an ally is adjacent to the target.
- •Bite.2d6+LVL
- •Fire Breath (1/encounter). (Cone 3).6d6.
DC 15 DEX save. Half damage on success.
Regains 1 use of Fire Breath.
Immune to fire damage and confers fire resistance to anyone riding it.
- •Hooves.2d8+LVL
- •Ethereal Stride (1/encounter).
The nightmare and up to 3 willing creatures enter the ethereal plane.
Regain 1 use of Ethereal Stride.
Advantage of Perception checks.
- Claws (2x).2d6+LVL
Rampage. Move 8. May move through medium or smaller creatures. Creatures that are moved through take 2d6 damage, half on DC 15 DEX save.




