Wave 2: A Buffeting Wind (Death Storm on the Sea, MMotRS)
At the beginning of Round 2, all Creatures on the decks of both ships must make a DC12 STR save to stay in place, otherwise they are Pushed a number of spaces in a random direction equal to the amount they failed the save by. [Random directions: Roll 1d8 for square/gridless or 1d6 for hex. North=1 and then clockwise for each face higher.] All Creatures are moved in the same random direction (roll only once).
After the Hero Turns clean up the remainder, 1/Hero dive onto the decks from the sea on both sides and take their Turns.
Note: counts a 3 Heroes and counts as 4 while they are actively fighting in the scene. When counting the Captains for Heroes, ignore Companions.
(1 use) On death: reset to 1 HP.
Advantage on attacks vs Bloodied Creatures.
- Torpedo Claws.
Swim 8 or Move 3, then Claw (2x). 1d6.