Wave 2: A Buffeting Wind (Death Storm on the Sea, MMotRS)

At the beginning of Round 2, all Creatures on the decks of both ships must make a DC12 STR save to stay in place, otherwise they are Pushed a number of spaces in a random direction equal to the amount they failed the save by. [Random directions: Roll 1d8 for square/gridless or 1d6 for hex. North=1 and then clockwise for each face higher.] All Creatures are moved in the same random direction (roll only once).

After the Hero Turns clean up the remainder, 1/Hero dive onto the decks from the sea on both sides and take their Turns.

Note: counts a 3 Heroes and counts as 4 while they are actively fighting in the scene. When counting the Captains for Heroes, ignore Companions.

1 per 1 hero
Lvl 1 undead fiend - Melee
825
Unliving, Undying.

(1 use) On death: reset to 1 HP.

Feasting Frenzy.

Advantage on attacks vs Bloodied Creatures.

  • Torpedo Claws.

    Swim 8 or Move 3, then Claw (2x). 1d6.

Heroes
Count4 × LVL 3
Total Levels12
Monsters
Count4
Total Levels4
Total HP100
Encounter
Monsters per Hero1:1
DifficultyEasy