Shade
Lvl 3 undead - Melee
40
Shadow Swim.

Hidden in Shadow or Darkness (Spot DC12) and can sink into and travel along shadows. Can't be targeted until it reemerges.

Sunlight Weakness.

Vulnerable to Radiant magic. When in sunlight or takes Radiant damage, Disadvantage on next Turn.

Incorporeal.

Immune to Frightened, Grappled, Incapacitated, Poisoned, Prone, and Restrained. Immune to Necrotic magic.

Choose one.
  • Draining Swipe (2x). Necrotic.

    On damage: WIL is reduced by 1, and it dies if it is reduced to -5.

A Creature with a lowered WIL stat recovers it back to what it was before after Resting. The kind of Rest required is set by the GM.

For a lighter campaign, set WIL recovery to on a Field Rest.

For a darker campaign, set WIL recovery to on a Safe Rest.