Encounter 2: The Maw (Skullface Island, MMotRS)
The party enters the "mouth" of the skull-like "face" of the rocky outcropping. Inside, they find a festering blob of swelling ichor spawning Ooze minions. At the time the party arrives, there are 3/Hero Ooze minions already spawned
Takes a max of 1 damage per Turn (a successful Assess allows their next attack to bypass this). At the beginning of each Round, spawn 1/Hero Ooze minions (size:d6) from the Maw.
Nearby Oozes roll d12s instead of d6s and damage against them is reduced by 5.
Any Creature that enters its space is Grappled by the Maw (Escape DC 10 + Level Halved, rounded up)
For the purpose of counting levels, treat minions as 1/4.
A Hero can use Assess to identify the method to deactivate the Maw. When they do so, the Ooze minions will shift gear to protect the Maw from being targeted.