When a hero takes psychic damage from one of the demon's abilities or accepts its offer, the demon has Advantage on its next attack.
Heroes in Range 3 take 2 psychic damage when they take the Help Reaction.
When a Taunted creature misses, their allies take 2 psychic damage.
- •Pinch.2x. 1d4+1 piercing.
On Damage: The target is Taunted
- •Insite Animosity.
Range 6. Target deals 2 psychic damage to one of their allies and makes them Taunted.
These lowly demons feed off of petty and opportunistic acts of selfishness and egoism, the lowly and mundane evils of everyday life that larger more powerful demons tend to pass up as beneath their more refined palettes. Thanks to their unsophisticated diets pussiluphages are rather numerous and efficient "hunters" and find themselves at home around places where miserly and shabby sinful acts are a dime a dozen such as guilds, inns, banks, theater troupes, and government facilities