The folk of the day-to-day world, in all the variety we know.
Decisiveness
Advantage on Initiative.
Adaptable
+1 to all skills.
Ageless fairies who have crossed into the mortal world for reasons they seldom reveal.
Know Sylvan if your INT is not negative. Intelligent nobles may know High Elfish as well.
Fae Immortality
Elves can be killed but do not die naturally. They are immune to diseases of non-magical origin. Elves also cannot die of thirst or starvation, though a lack of sustenance drives them desperate and sadistic.
Glamours
Elves have innate faerie magic. Choose 1 Glamour.
Unearthly Beauty
Advantage to interact with Mortals.
Mercurial, shape-shifting cat-fairies renowned for their magic of illusion and their love of eating rats.
You know Mewl if your INT is not negative.
Fae Immortality
Grimalkins can be killed but do not die naturally. They are immune to diseases of non-magical origin. Grimalkins also cannot die of thirst or starvation, though a lack of sustenance drives them desperate and sadistic.
Glamour
Grimalkin have innate faerie magic. Choose 1 Glamour.
Shape-Shifting
Action. You can transform into a harmless tiny cat, as a Stormshifter's Beastshift but you can only talk to cats. Once per Safe Rest, you can turn into a Wilder instead.
Wilder (Medium). Transform into a medium cat. Attacks against you have disadvantage 2 (damage suppresses this until the end of your next turn). You can only attack with Vicious Claws. Vicious Claws. Action: 1d4+LVL piercing damage.
Goat-headed folk whose horn length indicates their social standing.
You speak Gaffe if your INT is not negative. Intelligent nobles may know Caprice as well.
Fur
Increase defense by 2 while unarmored or wearing cloth or leather.
Gaze
KEY times per Safe Rest, you can charm a lower level creature, granting Advantage on a WIL check against them or imposing disadvantage on an attack against you.
Horns
Your unarmed strikes deal 1d4+STR damage.
Gnarled, woody humanoids whose fertile flesh hosts mosses, moulds, and fungi.
Mosslings know Mulch if their INT is not negative.
Knacks
Mossling practice carefully guarded quasi-magical crafts. You know 1 Knack.
Resilience
Your STR save becomes advantaged if it was neutral, or neutral if it was disadvantaged.
Symbiotic Flesh
Plants grow on you! You have Advantage to interact with plant creatures.
Bat-faced demi-fey goblins, known for their love of music, revelry, and arson.
You speak Sylvan if your INT is not negative.
Compulsive Jubilation
You gain Inspiration when you partake in a party, feast, or celebration if doing otherwise would be better for you.
Demi-Fae
You do not have fae immortality, but count as a faerie for the purposes of spells or abilities.
Mad Revelry
You can cause the emotions you want by playing wind instruments, and potentially affect how folks act. You have advantage on related Checks.
You start play with a wind instrument, and can use instruments as melee weapons, dealing 1d4 + STR or DEX.
Bards = Songweavers (traveling entertainers and record keepers). Purviews: Draw Attention, Bardic Lore.
Clerics = Shephards (servants of the Church). Purviews: Inspiring Sermons, Command Respect.
Enchanter = ??? Mage? Shadowmancer? Psion (Illusionist)? Almost certainly a Faerie (Faerie Magic). Purviews: Cunning Trickery, Unsettle Others.
Fighters = Commanders (tactical leaders) or Berserkers (forest survivors). Mercenaries. Purviews: Hard Labor, Tactical Assessment.
Friar = ??? Reflavored Shephard with Cloth Armor? (Wandering acetics) Purviews: Comforting Others, Natural Plantcraft
Hunter = Hunter (wilderness survivalists). Purviews: Stalk Prey, Wildcraft
Knight = Commander (sworn leader) or Oathsworn (holy avenger). Feudal warriors. Purviews: Act Honorably, Command Respect.
Magician = Mage. Arcane caster. Purviews: Academic Research, Innovative Tinkering.
Thief = Cheat. Purviews: Thievery, Careful Movement
Note: the Stormshifter or Zephyr are nowhere above. I think the Stormshifter could work well for the Dolmenwood Witches. Perhaps the Zephyr could be like a Faerie Warrior? It's not the best for this setting though. I could see Friar, but they're supposed to be more pacifistic rather than punchy.